ENDLESS™ Space 2

ENDLESS™ Space 2

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Crash on start, Linux Proton
Anyone getting this to work these days ?
I've tried scouring the web for info, protonDB, wineHQ, the works, cant seem to get this thing to start.

Something something gstreamer perhaps crushing when game tries to start videos, but i tried -novideo and plethora other ways to not fire videos, like removing .mp4 files from game files altogether, no dice.

GPU: nVidia 3060 Ti
565.77
Last edited by Ragnaman; 26 May @ 2:28am
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Showing 1-6 of 6 comments
Sloan 25 May @ 12:47pm 
Originally posted by Ragnaman:
Crash on start, Linux GE-Proton10-3 Anyone getting this to work these days ? I've tried scouring the web for info, protonDB, wineHQ, the works, cant seem to get this thing to start.
Try the launch parameter. -force-wayland
https://images.steamusercontent.com/ugc/102851052186793435/2A8C9FDCBF5B87A09ECEDCF02AB8620D7FA53184/
Ragnaman 26 May @ 12:49am 
Are you saying this works on linux for you after fresh install with nothing else but that parameter ?

Well this does not work.


I've read logs and this seems to be linked with access rights. Or a segmentation fault. For some reason the game needs admin rights to work, which many windows users have reported as a fix. Then again everything inside a wine prefix should have full access rights in its "sandbox". The game launches and crashes, the log mentions "curl" for some reason. Reading a bit about that leads me to believe the game ships with outdated distributable libraries which can cause problems on some machines.

My suspicion is that the game tries to "ring home" when it is launched, segfaults and crashes because someone forgot to ship new distributables together with release after the latest big patch.

21828.064:0138:0278:warn:seh:dispatch_exception Thread 0278 renamed to "WWWCurl"
21828.064:0138:0278:trace:seh:call_vectored_handlers calling handler at 0000000359153E80 code=406d1388 flags=0
21828.064:0138:0278:trace:seh:call_vectored_handlers handler at 0000000359153E80 returned ffffffff
21828.117:0138:0278:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\NETAPI32.DLL" at 00000003673D0000: builtin
21828.118:0138:0278:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\NETAPI32.DLL" : builtin
21828.121:0138:0278:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\bcrypt.dll" at 00000002D4D40000: builtin
21828.122:0138:0278:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\crypt32.dll" at 00000001DD3F0000: builtin
21828.123:0138:0278:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rsaenh.dll" at 00000002DE970000: builtin
21828.127:0138:0278:trace:seh:dispatch_exception code=c0000005 flags=0 addr=0000000140E45423 ip=0000000140E45423 tid=0278
21828.127:0138:0278:trace:unwind:dispatch_exception info[0]=0000000000000000
21828.127:0138:0278:trace:unwind:dispatch_exception info[1]=ffffffffffffffff
21828.127:0138:0278:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception (code=c0000005) raised
Last edited by Ragnaman; 26 May @ 1:19am
Sloan 26 May @ 10:07am 
Originally posted by Ragnaman:
Are you saying this works on linux for you after fresh install with nothing else but that parameter ?
This is more of a solution for video cards, driver problem.


Originally posted by Ragnaman:
21828.117:0138:0278:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\NETAPI32.DLL" at 00000003673D0000: builtin
21828.118:0138:0278:trace:loaddll:free_modref Unloaded module
And the new version of this file NETAPI32.DLL can not be put in the directory of the game?
If you have played and 2 hours it would be better to return the game. Version from the GOG store. com seems to work better. But it is better to clarify on the forum.
Last edited by Sloan; 26 May @ 11:38am
Everything works for me with Proton-6.21-GE-2 (Glorious Eggroll Proton package)

Only problem I've had is the cinematic battles turn into slideshows when there are a lot of missles, but it's never crashed.
GOG version, runs smooth as glass using wine-ge-8-26-x86_64 . NVidia 4070.
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