How Many Dudes?

How Many Dudes?

I'm not sure how anyone makes it past round 114
https://imgur.com/a/tAIOTdk

Once they started introducing healing reduction for the round, it went down hill fast from there.

What's the highest you guys have gotten?
< >
Showing 1-15 of 20 comments
Lucibal 21 Jan @ 8:13am 
my current best is 125 in beta tests 32 ghosts 30 paladins 10 bards 28 necro 39 franken
occulite 21 Jan @ 8:27am 
It's not hard if you play the toons you don't want to play, and if you have an accountant on call to advise you on the investments.
Gabumon 22 Jan @ 12:51pm 
122 earlier this day but for post 110 here are units I'd honestly recommend.

1 - Necrodudes - the extra units and abilities they provide are incredible. I hope they don't nerf them as they feel really good to use and play with, I hope they make other dudes useful to such an extent they feel fun to play with.

2 - Palidudes - their protection and skills will make the difference and any game I've gotten 120+ is because I had them on my roster.

3 - Warlockdudes - the timed delay on health is amazingly powerful as it'll keep them in the fight + the damage + the potential to heal/disperse damage + ability to taunt/tank = amazing S+ tier units when coupled with a healer.

4. Cleric/Medic - I'd go with Medic if you have necro because with upgrades they literally are spamming heals faster than cleric and do a lot of overheal with it. Heavy Necro + Medic + upgrade to attack speed = obscene healing especially if you get the 30% damage relic as every 1-2 attacks heal and they strike over 100%+ speed based on other relics/abilites acquired.

5. Your pick - though honestly I'd focus on 3-4 to break 120+. If you can choose necrodude choose them over all. After words choose your next best/most you have as an option as something like a Frankendude is obscenely powerful when paired with necro but very "Meh" otherwise.
Leonaras 23 Jan @ 3:37am 
made it to 119 with Medic, Cleric, Warlock, Bard and Necro rather solidly.

Once the build was cemented only stuff past wave 110 was really doing any damage and sometimes wiping a dude or two. It just gets pretty overwhelming pretty fast.

Might have done better with paladins instead of medics, bards are generally quite spectacular. Get them jacked with evasion and black sheep them. Caps out buffs on everyone in the first 8 seconds and deals massive damage and then after your other taunts take over.
C.O.A.S 23 Jan @ 4:32am 
Demo : 123 Necro, medic, viking, bard, x ( pally , ninja ) Viking and medic attack speed buff is massive
Public Test: 128 Ninja is a good buffer and deal so much damage end game and have a lot of evasion. (more enemy type and new and a few dude changes.)
To get public-test: game properties, Betas, select public-test.
dholland 24 Jan @ 6:06am 
Past 100 and 110 there is metaprogression in pocket dice to start the run, so eventually getting to 120 is guaranteed. Just made 118 with zombie medic bard necro franken.
ragnram 28 Jan @ 12:26am 
I made it to 122; I lost on 123 I had four guys in General, Vampire, Cleric, and Paladin—and I had everything for all of them, and I had Frank, but I had 0 of him at the start of the round. I kept doubling my money and made 50k, and then i got everything you could get
Originally posted by ragnram:
I made it to 122; I lost on 123 I had four guys in General, Vampire, Cleric, and Paladin—and I had everything for all of them, and I had Frank, but I had 0 of him at the start of the round. I kept doubling my money and made 50k, and then i got everything you could get

Which class was your general using to taunt? I am not sure I would know which I would pick, I love using Warlock for that role, it works so well imo.
AI 28 Jan @ 7:11am 
i managed to get to 120 on my first run... well, i did see some vid before, so i know how valuable investment is, i'm using paladin, cleric, medic, ghost, and warlock, tried to keep paladin to other unit ratio of 1:4 cause of how his skill work, and i just found out that a paladin can bless other paladin, although i'm not sure whether it's a plus or minus
Hiroko 28 Jan @ 6:12pm 
Originally posted by AI:
although i'm not sure whether it's a plus or minus
5% of your pop to cover the 20% or your army taking roughly 40%+ of total damage received with 20% toughness, and more likely on death to proc the revive with no cooldown instead
dholland 29 Jan @ 8:58am 
Got to 120 at last with all 75 relics and 60 juice with cleric necro ghost frank pal. I wasn't planning on the 2nd healer but RNG happened.
Lucibal 29 Jan @ 1:35pm 
123 with 28 cleric 40 necro 14 bard 24 knight 30 paladins - but i had luck to get necrodudicon and bony handback in my 5 fiist relics
my best run to date was 121. I had Clerics, Necrodudes, Ghosts (don't sleep on these dudes with the recent update!), Bards and Paladins!

We only died to a TON of tigers and other cats during a round where they got increased attack every second. before that we were rock solid!

I bought important relics as i saw them, but tried to save as much as i could for investments, and i always took up the relic hunter on both relics, which did make some of the middle rounds a bit dicey!

By the end of the game the shops only had the loaded dice, and 2 reroll relics, and regular items! before that i didn't know that you could get rerolls in the shop that only showed two things to buy, a dude juice and a random item! lol
dholland 30 Jan @ 3:18pm 
Got past 122 medic bard necro spartan pal.

I know there's a debate about best healer, but it's situational. With pal golden shield blessing everyone, any healer will be good, doesn't need a revive relic. I like medic here because of toughness buff and healing lowest 4, so no wasted healing as with cleric. I would like to make ninja work to 120 but it seems difficult. I suppose it can buff with relic on shuriken but otherwise it does no support and there are better damage-dealers with better support (wizard) so it seems strictly bad.

This time I got the full 83 relics when the shop ran out of relics. Don't know why I only got 75 before. I beat round 110 (GOAT) with only one KO. I guess the way to improve is to use less healing and more damage and scaling.
Last edited by dholland; 30 Jan @ 3:25pm
Originally posted by dholland:
Got to 120 at last with all 75 relics and 60 juice with cleric necro ghost frank pal. ...

Originally posted by dholland:
Got past 122 medic bard necro spartan pal.

..

This time I got the full 83 relics when the shop ran out of relics. Don't know why I only got 75 before. ...

There are 24 universal relics, 8 relics per family, and 7 relics per dude type. In the first you played two families: Fantasy, and Undead; in the second you played three: Fantasy, Undead, and Warrior.
< >
Showing 1-15 of 20 comments
Per page: 1530 50