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1 - Necrodudes - the extra units and abilities they provide are incredible. I hope they don't nerf them as they feel really good to use and play with, I hope they make other dudes useful to such an extent they feel fun to play with.
2 - Palidudes - their protection and skills will make the difference and any game I've gotten 120+ is because I had them on my roster.
3 - Warlockdudes - the timed delay on health is amazingly powerful as it'll keep them in the fight + the damage + the potential to heal/disperse damage + ability to taunt/tank = amazing S+ tier units when coupled with a healer.
4. Cleric/Medic - I'd go with Medic if you have necro because with upgrades they literally are spamming heals faster than cleric and do a lot of overheal with it. Heavy Necro + Medic + upgrade to attack speed = obscene healing especially if you get the 30% damage relic as every 1-2 attacks heal and they strike over 100%+ speed based on other relics/abilites acquired.
5. Your pick - though honestly I'd focus on 3-4 to break 120+. If you can choose necrodude choose them over all. After words choose your next best/most you have as an option as something like a Frankendude is obscenely powerful when paired with necro but very "Meh" otherwise.
Once the build was cemented only stuff past wave 110 was really doing any damage and sometimes wiping a dude or two. It just gets pretty overwhelming pretty fast.
Might have done better with paladins instead of medics, bards are generally quite spectacular. Get them jacked with evasion and black sheep them. Caps out buffs on everyone in the first 8 seconds and deals massive damage and then after your other taunts take over.
Public Test: 128 Ninja is a good buffer and deal so much damage end game and have a lot of evasion. (more enemy type and new and a few dude changes.)
To get public-test: game properties, Betas, select public-test.
Which class was your general using to taunt? I am not sure I would know which I would pick, I love using Warlock for that role, it works so well imo.
We only died to a TON of tigers and other cats during a round where they got increased attack every second. before that we were rock solid!
I bought important relics as i saw them, but tried to save as much as i could for investments, and i always took up the relic hunter on both relics, which did make some of the middle rounds a bit dicey!
By the end of the game the shops only had the loaded dice, and 2 reroll relics, and regular items! before that i didn't know that you could get rerolls in the shop that only showed two things to buy, a dude juice and a random item! lol
I know there's a debate about best healer, but it's situational. With pal golden shield blessing everyone, any healer will be good, doesn't need a revive relic. I like medic here because of toughness buff and healing lowest 4, so no wasted healing as with cleric. I would like to make ninja work to 120 but it seems difficult. I suppose it can buff with relic on shuriken but otherwise it does no support and there are better damage-dealers with better support (wizard) so it seems strictly bad.
This time I got the full 83 relics when the shop ran out of relics. Don't know why I only got 75 before. I beat round 110 (GOAT) with only one KO. I guess the way to improve is to use less healing and more damage and scaling.
There are 24 universal relics, 8 relics per family, and 7 relics per dude type. In the first you played two families: Fantasy, and Undead; in the second you played three: Fantasy, Undead, and Warrior.