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You really don't need Str for the build, and the damage from strong legs is very secondary compared to not getting hit.
In my run, I never even *learned* block. Crossroads, Unstoppable, Cutthroat, and whatever your two most powerful kicks are.
My 1/20/6 build was Crossroads/Unstoppable/Mirror Techniques/Flip Kick/Penetrating Strike(?)
honestly I probably wouldn't even bother unlocking the 5th slot if I did it again. Any opponent that themselves has crossroads or something I'd just take out flip kick and stick some passive in there to keep myself from attacking.
Edit: to add to that, now I have Kick and Dodge learned and I'm thinking of completely skipping Punch and Block. Now, the question is will I be able to learn, for example, Backhand High Punch (since it reads: replaces Punch) if I've never gotten Punch to begin with?
There really is not an unambiguous answer for this one.
For Bear build, strong arms is without question the best.
For Turtle build, strong arms is again definitely the best.
For the Tiger build, popular opinion strongly favors Skinny Guy since this fighting style is heavily based around dodging success. The more successful dodges you can make, the better you will fare, while offensive success is heavily about keeping your strength LOW so you can attack very cheaply, bypassing enemy defenses so your low attack power can still do meaningful damage, and eventually dealing damage by dodging to plug some of the gap in your offensive power.
In the ultra late game with an agility build, when your stats might look something like 1/20/9, you may find that your defensive skills are extremely high, but that total invincibility still evades you, and that one of the major challenges is that it's taking you until the 4th round to knock out high HP opponents, who end up dealing a lot of damage simply because they're surviving that long. The tiger build can beat most early game opponents by throwing karate kicks with 1 strength that deal OK damage with high accuracy for extremely cheap costs. When you get into the late game, kicks dealing 10 damage become like mosquito bites against opponents with 15 stamina.
For this reason, even though the strong legs benefit, which lends extra damage to kick attacks, is NOT what you'll prefer for most of the game, its capability to increase the offensive power of a dodge artist means that advanced players still might prefer it. If you really master agility/dodge training, you can get by without Skinny Guy, but a late-game tiger will be using attack/buff selection, defense bypassing, damage reflection, and possibly even poison for additional sources of damage. Putting a little something extra on your kicks is not a waste of time.