Punch Club
Brawph 12 Jan, 2016 @ 9:01am
A way to fix Agility imbalance
I suggest moving Accuracy away from agility and into each tree's primary stat. So if you're in bear stance, Strength gives you accuracy, Turtle gives Accuracy from Stamina, and Tiger still gets Accuracy from Agility.

The problem with agility as a stat is that it's required for every build -- despite the intention in the fighter's guide at the start saying it's a less necessary stat for Strength/Bear builds.

Unfortunately, Bear fighters still fight against tigers with high agility and immense dodge, so the only way to win against them is to stack agility as well in order to hit them enough to add the various agility debuffs and finish them off.

Moving Accuracy to something other than agility would make having lower agility a viable choice for characters like late game Bears who can't take dodge or block anyway due to their Berserker Trait. As it stands now we're only taking agility for the accuracy, but it's got to be nearly as high as our strength to let us kill Tigers.
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Fedorya 13 Jan, 2016 @ 7:05am 
I had the exact same idea, totally agree with this.
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