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1. Allow all upgrades in the basic style tree to be kept, this would allow a change of focus to explore other styles without much of the early grind.
2. Upon completing the game and restarting the character is reset but gains a trait that increases the effectiveness of all training by 10% and/or a reduction in requiring food/sleep to reduce early game grind, yhe advantage with this method is that several bonus traits could be added allowing a reward for multiple playthroughs.
3. Bought items are kept in the house/fridge.