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The cost of abilities are the same for all factions if you play with NIGHT of the Raven expansion.
I've read a number of strategy guides for this game, but it's difficult at times to tell if they're for Night of the Raven or the vanilla game. The weapon stats are all over the place and so are the things I've heard. For instance, even if you ask AI about weapons it will say that mercs have the best weapons. Paladins/Mercs have the best armor. Mages are a bit crippled in melee. I haven't found that to be true while playing notr. Perhaps it is for the Vanilla game, but supposedly that's an easier game anyway.
In notr Fire Mage seems to be easiest. You can become a thief before joining it. It gives you access to all of the Paladin areas like the boat early in the game. There are some items like a strength potion that are valuable.
I don't see the advantage of playing as Malitia/Paladin or Merc. Both sides are hated by either the towns people or the farmers. They don't have easy access to anything. I guess the only upside for Paladins is that they can spent their praying at shrine points later in the game when they cost more and for mercs I've read that they can get 15 x 2 to either dexterity or strength at some point. Mages kind of cancel that out with 5 to strength and dexterity at some point. The Robes have less armor against melee and ranged, but more against fire and magic. I feel like Mage is again the choice even though magic kind of sucks in notr. They don't really need it. It's just a bonus which can be powerful late in the game.
Paladins - best phys. melee/ranged protection armor in both classic and notr version.
Magic is OP In NOTR you just have to use the right runes.
For example you can summon any number of goblin skeletons already in ch.2 which are OP IN NOTR and be fine until endgame.
In basic gothic 2 dragon hunter aka former mercenary could forge most damaging weapon in chapter 5, but in Notr for some reason this weapon is on fourth place
Also in in Notr best paladin and best dragon hunter's armour have same stats
About magic fracs explained well above.
Goblin skeleton, sleep, ice lance, steal energy, storm, ice block, summoning either skeleton or zombie, lightning, ice wave, summoning demon or army of darkness, fire rain or wave of death - those are good picks
I also always playing a battle mage, learn your dexterity to 40 so soon you will be able to use rapier and master sword after eating/drinking some bonuses and buying/finding dex rings/belts
Later on, after reading stone tablets you can get acrobatics by this *little* glitch where you reach 90 dexterity while having rings/belts on