Perfume Atelier

Perfume Atelier

백곰아씨 19 Oct, 2025 @ 1:43pm
There are quite a few issues.
I really like the art style and the overall vibe of the game — it’s very charming.
But the game doesn’t really explain the basic controls well enough.

First, when making the first perfume — whether it’s using ethanol, the whisk, or the burner — there’s not much explanation on how the controls work, and the sensitivity feels really off.
Also, for the gas burner, the green part isn’t clearly marked, so it’s hard to tell how to adjust the flame level.

Second, if you accidentally start making a perfume, there’s no way to cancel it.
Even if I don’t want to make that scent, I’m forced to finish it because I can’t back out.
That part really kills the gameplay — it’s super frustrating.

Third, all the ingredients are lined up in a single row, and there’s no way to throw away the empty bottles.
Either let us discard them, or combine them into a number-based inventory system.
Right now, the table just fills up with junk.

I’ve only played the demo for about ten minutes, but even within that short time, I can already see a lot of areas that need improvement.
You guys definitely need to polish it more — keep it up, though! I really want to see this game grow.
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Sarah Stot 20 Oct, 2025 @ 2:24pm 
Trash barrel to throw away empty bottles is in the top left corner of screen. It is not easily identifiable as being as such.
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