FIREFIGHT RELOADED

FIREFIGHT RELOADED

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Bitl  [developer] 11 Jun, 2024 @ 9:20pm
Accepting suggestions for the new Advisor boss fight!
Hi everyone, FIREFIGHT recently got its newest beta update, and this deploys the first public version of the Advisor boss fight. As its been a few days, I'm now seeking suggestions for finely tuning the boss fight (and maybe the game as a whole if the changes are big enough to affect gameplay). I want to make sure the new fight is as fair as possible.

I have boss tracks in the planning stage, so that's being worked on.

I have made some changes since the initial release, which includes:

- Added npc_playerbots to the boss battle to assist the player.
- The Combine Advisor will no longer turn Combine turrets into Advisor Drones.

Some ideas I have been thinking of is figuring out a way to reinforce the strategy I want players to take (mainly grappling across the chamber and shooting the advisor) as it isn't exactly clear since the game sends massive squads of Combine troops against you.

What do ya'll think?

EDIT: if you want to try out the new map, use the map firefight_advisor command or go to level 20 and any death will transport you there.
Last edited by Bitl; 11 Jun, 2024 @ 9:27pm
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Bitl  [developer] 11 Jun, 2024 @ 9:22pm 
While writing this, I added Zombines to the mix as I think they would also help with the massive squads (indirectly of course)
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