FIREFIGHT RELOADED

FIREFIGHT RELOADED

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Tim Ozman 27 Nov, 2019 @ 5:17pm
Large list of bugs
EDIT: Reading around, it seems the guys in charge are well aware of the crashes plaguing this rough diamond. I only hope they get resolved someday, because logging in to duke it out with various Half-Life 1 and 2 entities is so much ♥♥♥♥♥♥♥ fun.

Late to the party, but I'm enjoying the ♥♥♥♥ out of it when it works. One of those lovely "gotta kill some time let me boot up a randomized horde shooter" games. I really dig it. ♥♥♥ kissery out of the way,
-dm_overwatch will sometimes load, sometimes I'll just CTD with no explanation. No stutter, no time to check the console, nothing
-Combine consistently will not attack me, just stare. Happens most often in dm_overwatch, but it happens all over
-Single player game? Every enemy moves shipshapely, it's all groovy. Starting a multiplayer game with only me in it? It's like I'm connected to somebody on the other side of the world the way NPCs move around the arena seemingly lag like. I'd like to sell some mates on this but I don't know if I can with that the way it is now.
-Sometimes I spawn on a rooftop in dm_resistance where I can see through the roof into various parts of the map
-Just CTD while putting this post together trying to load dm_runoff
-I'm finding that every map has the potential to crash for seemingly no reason holy smokes this is wild. I know the author made that post detailing he was busy but this is nowhere near ready for an endgame update unless that update does an entire blanket fix to these crashes
-Kicked a zombie into a fence on dm_lockdown. Instant CTD

dm_overwatch crashes on either vanilla, or beta branch. The combine bug out on either vanilla or beta branch. Hope it all gets fixed, because when the flow is gotten, it's so damn fun to play. If the issues are resolved in that 2020 update, I can definitely see myself absolutely loving this.

Small things I'm sure is being worked on but if not:
-MP5 has no noise when you rack the slide thing. Bullets don't line up with barrel.
-dm_lockdown. In the shower room, there's a wall of sinks all enemies have no collision with
Last edited by Tim Ozman; 28 Nov, 2019 @ 12:20am
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Showing 1-4 of 4 comments
SlenderKnirpZ 28 Nov, 2019 @ 3:35am 
ONE BUG(?) I STILL CANT download! But game appears in my ,library,And once more:I OWN all or almost all Half Life games.Still I need help for this.....:steamsad::steambored:
Tim Ozman 28 Nov, 2019 @ 3:56am 
^Try verifying integrity of SDK 2013 and Episodes 1 and 2.
Last edited by Tim Ozman; 28 Nov, 2019 @ 3:56am
Bitl  [developer] 28 Nov, 2019 @ 7:48am 
Check if these bugs are still apparent with the 'Snapshot' beta. I'll work on these when I get back to work on FIREFIGHT later next month.
Tim Ozman 29 Nov, 2019 @ 5:26am 
Hey hey thanks for getting back to me. Was playing some of the beta:

-Gore is more inconsistent than non-beta. Heads don't explode and bodies don't fly apart as often. But perhaps this was an intentional change?
-Alien Controllers suffer from the same issue as Combine soldiers, mostly on dm_overwatch but present in all maps, where they will stare at the player and not attack.
https://i.imgur.com/HP32t0u.png
-Grapple hook can get you to places you shouldn't
https://i.imgur.com/fIlPQA8.png
-Antlion Guards can get stuck on this ledge in dm_resistance. They'll move from side to side, but they can't get back in the building.
https://i.imgur.com/OEA7kZU.png
-Cremators cannot get in this alcove in dm_overwatch:
https://i.imgur.com/gzyOoB9.png
He just stood there. Menacingly.
-All enemies still have no collide, while living, with this wall of sinks:
https://i.imgur.com/sRUEHlG.png
-I kicked a bunch of enemies into fences and it wouldn't crash so I suppose that's fixed in the beta
-That "lag" I mentioned when playing, even by yourself, in your own multiplayer game is still present i.e. I kicked a combine soldier and he didn't fly back for half a second.
-I figured out how to replicate a CTD. Either from single player, or multiplayer, attempting to start a new multiplayer game from within gameplay will cause a CTD 100% of the time. Starting a singleplayer game from another sp game, or from a multiplayer game does not crash at all.
-Firefight Rumble (the option, not the enemy game mode) w/ Xen Invasion makes all enemies fight each other, but when this is with combine, citizens, antlions, or zombies, these enemies don't attack each other. It kind of makes sense because an alien controller is not a bullsquid, and a houndeye is not an alien grunt, etc. but it's just sort of at odds. Maybe something to look into, maybe not. Not wholly a detriment
-EDIT: Having FR disabled will make Xen Invasion enemies all attack the player except vortigaunts, who will not attack anything at all, and cannot be harmed by the player or things like a houndeye's shockwave. This is troublesome because with FR enabled, Xen enemies will attack each other, the player, and vortigaunts will also join the fray. But what if I just want the whole shebang on my tail and vortigaunts not just being dead weight?
https://i.imgur.com/YEkDl8E.png
-EDIT: -With Firefight Rumble (the option) disabled, citizens will not attack the player. That sounds rather obvious, but the thing is what if a player wanted all enemies on deck (Firefight Rumble the gamemode) and disable FR the option. Then citizens would be on your side, and vortigaunts wouldn't fight.
https://i.imgur.com/AjScQAF.png
-I noticed the kicking action of the kick applies the second you push the key for it instead of when the animation actually kicks. Maybe that's intentional though.
-I noticed that when running the beta, the player can respawn after death even in singleplayer. Is that intentional? It's far more interesting if death is permanent.
-Despite having enough cash, I could not purchase the mega gravity gun upgrade.
-Still a possibility of spawning atop dm_resistance
https://imgur.com/a/Uq3wGOj
-Sometimes, upon death, the screen will fade to black, load some other kind of map, and play the credits theme for Half-Life 2. Restarting map just restarts this black screen map.
-Kick doesn't break this glass.
https://imgur.com/a/KnDXQp9
-This antlion guard can get stuck on this wall lip in dm_steamlab
https://i.imgur.com/V6mhlq3.png
-Kicking a fast zombie torso into the floor will 99% of the time send it beneath the map. Doesn't happen with regular ones.
-EDIT: After placing down a SLAM, and switching to another weapon to detonate it later, you cannot switch back to the detonator.
-EDIT: Sometimes, rarely BUT enough to have been noticed, when a Zombine's grenade is detonated, instant CTD
-EDIT: As near as I can tell, the health regeneration perk does not drop ever. Only the "increased health regeneration rate" perk. The option to disable innate health regen is in advanced options, and that's really great instead of shoving it on all players. I like the notion of it being a perk much better; a reward for survival. But I just haven't gotten it ever.
-EDIT: If a player has the katana and shotgun on quick switch, and they use the grapple hook with the shotgun equipped, the quick switch defaults to the shotgun instead of the katana.
-EDIT: When a combine loses their head via ballistic means or a katana, they'll 99% of the time default to a t-pose upon death. Looks kinda silly, but perhaps that's just a limitation of Source.


Hope for good tidings. I have suggestions that I'll be posting in that thread where you asked for them.
Last edited by Tim Ozman; 7 Dec, 2019 @ 6:02pm
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