FIREFIGHT RELOADED

FIREFIGHT RELOADED

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BUMBUM 25 Dec, 2024 @ 8:09pm
Feedback for Endgame
Hello! I have some stuff I would like to bring up for the regular branch of Firefight Reloaded. Some issues I've had goes as follows.

1. Numeric Options

Changing options that have a numeric value are terrible right now. Assuming the new options is built for steam deck support, I have no idea what it looks like when used with that device. However, the experience on PC is not the best, as you would have to spam click either the right/left arrow key or A/D in order to change these values. It is a slow and gradual change and I hope some support to make it easier comes along soon (like having the mouse change the values). Which brings me onto...

2. Legacy Option Support

In my opinion, using the new steam-deckified options has been a pain for me. If there could be an option to view the options as the way they used to be prior to Endgame would be nice, as well as some features that seem to be missing like the ability to super charge the gravity gun (although those might be for balancing purposes, i dont know)

3. Floaty Movement

The movement feels extremely floaty to me, and the ability to toggle bunnyhopping/wallrunning/etc don't help (especially bunnyhopping, i dont even think it works), so an option to restore how you used to move would be a cool addition.

4. Beta Changes

I would love to see a change to how the beta system works. Similar to how Counter Strike 2 does it, if you opt in into the "legacy-csgo" beta, you can play both legacy CS:GO and Counter Strike 2 at the same time, and the old Counter Strike doesn't override CS2. In Firefight, opting into pre-endgame/other betas overrides Endgame, so you can't have the option to play Endgame and then play pre-endgame/other betas, and the other beta branches just don't do it for me quite like how pre-endgame does. (although that might make the file size larger, so that might be a risk in doing)

Those are my suggestions for the game. Disregarding them is fine but it would be sweet to have these be taken into consideration. Best of luck to finishing Firefight Reloaded!
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Showing 1-2 of 2 comments
Bitl  [developer] 25 Dec, 2024 @ 9:53pm 
I'll address each one of these

1/2. I am currently planning on ways to improve the gamepad UI on PC. The state of it is not what I personally want and I plan on fixing up sliders at some point soon. In the beta branch for INVASION, you have the option to also access the original options menu if you wish, although it won't include a lot of the extra options. This is more for people who wish to change the bare essential settings without needing to use gamepadui. There is no option to overcharge the gravity gun as that is given to you when you go to the maximum level (level 20).

3. This was an issue that I experienced personally in the development of ENDGAME and as a result tried to get it closer to proper HL2 movement later on in development. The floatiness is mainly so the extra mobility additions are easier to perform, however this isn't exactly ideal. Bunnyhopping is still a thing, although it is slightly harder to do except in larger maps (it is much easier to do now than in it was in the ENDGAME beta). I'll take a look towards fine tuning the default movement more so it's closer to default source movement.

4. I don't think merging the betas in the same branch would be much of a great idea. In addition to it adding up storage space, it would add a bit of confusion when starting up FR, especially for newer players. In addition the older beta branch uses a slightly older version of sdk 2013 and doesn't have a native Linux port, which could bring some incompatibility issues.
Bitl  [developer] 26 Dec, 2024 @ 2:20pm 
Hi, I just wanted to say that movement and the gamepad ui sliders will be fixed in the next update, the INVASION update!

Sliders will function differently in the menu compared to normal panels. To edit an option, you click on it, then use the mouse wheel to adjust the option. Afterwards, you simply navigate to another option (or tab) or click the slider again and it will save the option. Making the slider more like the normal slider would require a complete rewrite, so i feel like this is a decent compromise for now.

The movement should be closer to HL2 movement as well.
Last edited by Bitl; 26 Dec, 2024 @ 2:20pm
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