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I'm hardly a veteran (only 10 hours) but I think the key to the game is to play relatively slow. Keep your defenses pretty high, figure out the specific faction's winning abilities/goal and go from there. Neutral's are a big pain in the ass and will just wander into your things. Some defenses will prevent you from having to go play wack a mole every couple of turns.
If you do get CoE 4 I highly recommend the Better Homeland Security mod. It just makes it so every faction starts with unmovable troops in their capital and gives certain commanders the ability to raise 2-6 militia in towns/cities. It's not enough to keep them being taken over by serious threats but it keeps say a single snake from wandering into everything you got taking them.
For instance, I'm playing as a Druid. My basic troops are fine but hardly stand out. My goal is to get special summons and critters to help me out. For my spells I need Herbs which I get from select tiles like forests and swamps. So my goal is to take as much of that as I can and keep it. As I go I plant forest defenders and raise millitia in forest towns to protect my stuff. I do summons in forests/swamps that let me summon hordes of rats and other things to fight for me. Gold isn't really that important for me so I don't really need towns as much as other factions. Eventually I found an Ancient Tree which allowed me to do cooler stuff like summon Wyverns and enchant those Ancient Forests to randomly gather other animals and make the trees sentient to protect themselves from invaders. So I'm slowly gathering territory, summoning and protecting as I go. It might not pan out, the AI might absolutely destroy me eventually but hey. I'm learning.
CoE 5 just came out, I haven't gotten it yet so you may wanna look into that first but AFAIK CoE 5 is more of an incremental upgrade to 4. So if you can get CoE 4 cheap somewhere it's not a bad pick up.
15% discount till 20 something of August.