Conquest of Elysium 4

Conquest of Elysium 4

oort object 27 May, 2017 @ 2:05pm
monument/cube/hellgate event questions
will an ai player ever shut down a monument/cube/hellgate?

if not, would it be possible to mod the game such that they will attempt to do so? (hell, is it possible to mod the ai's behavior at all?)

if not, would it be possible to mod the game such that it shows you the location of the event so you don't have to quit or be miserable on a game where it spawned early?

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Showing 1-1 of 1 comments
Xelos 29 May, 2017 @ 3:22pm 
I have a limiter built into populum so that early inferno portals get closed with decreasing frequency, you should be able to adapt this to whatever your needs are. It turns off after it has closed 3 portals.


#These events automatically close inferno gateways that pop up early on and with decreasing chance the more that are opened.
squareevent
+terrain 201 #gateway
+varequal 666 0 #v
+chance 50
alterterrain 200
addvar 666 1
endevent

squareevent
+terrain 201 #gateway
+varequal 666 1 #v
+chance 25
alterterrain 200
addvar 666 1
endevent

squareevent
+terrain 201 #gateway
+varequal 666 2 #v
+chance 10
alterterrain 200
addvar 666 1
endevent
Last edited by Xelos; 29 May, 2017 @ 3:22pm
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