Conquest of Elysium 4

Conquest of Elysium 4

Trouble renaming existing monster
Hi,

As per CoE4's modding documentation:

name “<name>” This command renames an existing monster. It is not needed when creating a new monster.

I understand the following code should then rename the Pikeneer without issues:

selectmonster "Pikeneer" name “Ultra Pikeneer” descr "A pikeneer with a big barrel of liquor tied to his back to perform better in combat." spr1 "comod_sprites/ultra_pikeneer_1.tga" spr2 "comod_sprites/ultra_pikeneer_2.tga" hp 55 str 3 mor 3 mr 3 human

However, when going to the recruiting screen at the castle, I see that the name remains as 'Pikeneer' (yet all of the other changes such as description, custom images and stats are all changed according to the commands I wrote).

Is there anything I might be overlooking or what's the deal here?

Thanks!


EDIT: I'm trying to replace Pikeneers with my own units because 'clearrec' doesn't seem to clear recruitment list for the Baron and it always shows up a bunch of standard units to recruit. However, I've just checked that creating a new class from scratch and using 'addunitrec' to add my own units works fine. Problem now is, how to get rid of the existing classes? Is that even possible using the commands described in the modding guide?
Last edited by fenceofther3df0x; 2 Mar, 2017 @ 3:13pm
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The quotation marks you have enclosing Ultra Pikeneer are different from those enclosing Pikeneer, the descr, et al. The issue is likely as simple as that. Make sure you're using normal, UTF-8 quotation marks.

Hope that helps!
fenceofther3df0x 3 Mar, 2017 @ 12:27am 
LOL stupid multiple keyboard layout playing tricks on me. Those weird quotation marks were definitely causing the issue. Thanks!
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