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Making a monster spawn two different monster types would only be possible via events (and then you run into problems, if several multi-spawn monsters can be on the same square).
Alternatively, one could have two monsters spawning something different, but otherwise identical and change them from one to another via events every turn or so; then on larger time scales they would spawn as if having two active spawn commands.
Are you sure about that because I think it is using the offset position in mod file not an actual name like in promotion, transformtarg, or summons.
Xelos, you are correct. I was thinking of ritual summons not offest.