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and thank you for the posetiv feedback
thank you. if you find any problemes or a like. just post them
in the current version of the game the festering ghouls explosion also hurts allies making them useless as archers since their death murders your commander
The ritual " make ghoul axeman" has chenge in it's description where there should be chance
instead of starting with a lvl 3 caster they should start with a lvl 2 and a lvl 1 caster
sense flesh should probably be a lvl 1 ritual
the ghoul mage shouldn't start with a random item
the ghoul general is probably overpowers with having armor 2, 20 hp,causes dread and makes ghouls of ppl
the recruited ghoul mages should be cheaper and have less magic
the ghoul mages strangely go against the theme of converting everything into ghouls. It's probably better to give the mages increasingly better ghoul ranged attacks based on lvl, this could incluse a siege ability. Right now they are better as army generators in the capital
the ability "forge festering blade" has no casting sound
the spear from the ghoul spearman doesn't ghoulify
Send the hoards of the hungry doesn't have a description
ravage can be used anywhere but has no gain if it's not on a farm,hamlet etc
the ritual " curse the dead" is extremely weak
ghoulish horror's attacks:
-are aranges so shouldn't have sweep adn full sweep
-deals no damage so can't ghoulify, negate shields
-might be worth it as a one-time cast wich then consumes corpses
There is a problem on linux though, many filenames do not have the same upper/lower case as the name in the mod. So you have to adjust about 5 filenames before it runs.
i have a question
what does the ritual "Send the hoards of the hungry" ?
I cast it and nothing happens, i choose a place to cast but there isn't horde over there.