Conquest of Elysium 4

Conquest of Elysium 4

Greasy Jester 21 Mar, 2017 @ 11:54am
new class: The Curse
hi am new here. but here is my first mod.

the Ghouls class.

it builds on the consept of turning everyone into ghouls.

feed back is welcome.

https://drive.google.com/open?id=0B3p_aYjqRYzhWXFmRjY3bzFUMGc
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Showing 1-8 of 8 comments
Wwulff 21 Mar, 2017 @ 1:18pm 
THANKS!! I love new class mods, more classes more fun! :)
Greasy Jester 22 Mar, 2017 @ 4:16am 
Originally posted by Wwulff:
THANKS!! I love new class mods, more classes more fun! :)

and thank you for the posetiv feedback :pixelzombie:
Wwulff 22 Mar, 2017 @ 3:00pm 
Man i LOVE the Ghoul giant really cool!! I love your pixels that you used for the army.I thought it was just going to be souless, but nope its awesomesauce instead! Wish they got steamwork shop.So all these fine works could be in one place.Instead of me looking through all the disscussions to find mods! You rock keep up the good work :)
Greasy Jester 23 Mar, 2017 @ 1:36pm 
Originally posted by Wwulff:
Man i LOVE the Ghoul giant really cool!! I love your pixels that you used for the army.I thought it was just going to be souless, but nope its awesomesauce instead! Wish they got steamwork shop.So all these fine works could be in one place.Instead of me looking through all the disscussions to find mods! You rock keep up the good work :)

thank you. if you find any problemes or a like. just post them :steamhappy:
Piggy85 23 Mar, 2017 @ 3:36pm 
the ghoul giant's strike has strike anywhere even though it has range 1

in the current version of the game the festering ghouls explosion also hurts allies making them useless as archers since their death murders your commander

The ritual " make ghoul axeman" has chenge in it's description where there should be chance

instead of starting with a lvl 3 caster they should start with a lvl 2 and a lvl 1 caster

sense flesh should probably be a lvl 1 ritual

the ghoul mage shouldn't start with a random item

the ghoul general is probably overpowers with having armor 2, 20 hp,causes dread and makes ghouls of ppl

the recruited ghoul mages should be cheaper and have less magic

the ghoul mages strangely go against the theme of converting everything into ghouls. It's probably better to give the mages increasingly better ghoul ranged attacks based on lvl, this could incluse a siege ability. Right now they are better as army generators in the capital

the ability "forge festering blade" has no casting sound

the spear from the ghoul spearman doesn't ghoulify

Send the hoards of the hungry doesn't have a description

ravage can be used anywhere but has no gain if it's not on a farm,hamlet etc

the ritual " curse the dead" is extremely weak

ghoulish horror's attacks:
-are aranges so shouldn't have sweep adn full sweep
-deals no damage so can't ghoulify, negate shields
-might be worth it as a one-time cast wich then consumes corpses

johan  [developer] 12 Apr, 2017 @ 6:12am 
Nice mod. It was fun to start with ghouls.

There is a problem on linux though, many filenames do not have the same upper/lower case as the name in the mod. So you have to adjust about 5 filenames before it runs.
Last edited by johan; 12 Apr, 2017 @ 6:12am
Helan 7 Apr, 2019 @ 10:00am 
Hi,
i have a question

what does the ritual "Send the hoards of the hungry" ?
I cast it and nothing happens, i choose a place to cast but there isn't horde over there.
Am having issues with the spell festring mutation. (and no, its not with the misspelling) the spell doesn't ssummon/create and festering ghouls, regardless of how many ghoulss i have
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