Conquest of Elysium 4

Conquest of Elysium 4

oort object 10 May, 2017 @ 5:11pm
Better Homeland Security, Spies, Engineers, and More [Deprecated]
Update: I have restructured how I offer the mods I have created/maintain. Go to https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/1697167355211619572/


Do you use Homeland Security but find it feels weird for every faction to have the same defenders?

Do you want to burn down a forest but have no faction access to that capacity?

Do you want scout commanders?

Do you just want those damned deer to stay in their woods?

Answers for all of these problems and more available through this handy collection of mods linked below! Pick and choose which functions you want to add to your game with ease! Good luck conquering!

[Removed]



Breakdown:

Awful CoE Mods Core: this is where the mods live. Has no effects on your game without the other files, other files will not work without it.

Better Homeland Security: each faction gets a set of guardian troops in their starting citadel. Troops vary between factions, e.g. necro gets some bane-fire archers, voice of el gets an angel and some troops, troll king gets a few rock trolls. Enough to keep snakes out.

Better Homeland Security Commanders: you get an immobile guardian commander. Also good for keeping AIs from suiciding on you if you want to do post-game stuff.

Engineer Mod: you get offers of engineers. They can cut down forests. Keep them alive a while longer and they get a couple upgrades in their abilities, like building roads through hill/mountains and commanding troops.

Less Aggressive Wildlife: this keeps independents in their home terrain, more or less. Has some interesting knock-on effects with ancient forests filling all the forests about them in animals and so on.

Militia Mod: captains and tier 1 ritual leaders for your faction gain the ability to create small militias in mines, settlements, etc. Basically a watered down version of the baron's levies with 1-3 weaker versions of the levy units. They might be able to beat a snake to death.

Spy Mod: you now get offers of spies. They're expensive stealthy scout leader units that cannot command armies. Inferior to the assassin when you consider price, but not all factions get assassins.

MiscFixes: Changes a few units that summon other units (Ogre Chief, Hero, Goblin Chieftan, etc) and forces the generation of an old battlefield on maps where a Necromancer, Markgraf, or Demonologist have been chosen. I don't really understand what's going on with the first part right now, will edit when I figure out what exactly the changes do.

Updates:

-Fixed engineer ritual bug.
-Changed MiscFixes, playing as Pale Ones now forces generation of a temple somewhere on the map.
Last edited by oort object; 9 Mar, 2018 @ 1:55am
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Showing 1-15 of 22 comments
8Squirrels 10 May, 2017 @ 5:47pm 
Oh my! Thanks for making!
oort object 10 May, 2017 @ 9:33pm 
its a collab that i didnt have much part in, i just realized it never got posted here :v
Jakalor 11 May, 2017 @ 5:27am 
Nice to see this here!
Xelos 11 May, 2017 @ 11:02am 
I like the less aggressive wildlife mod. Going to integrate it into next version of populum.
Last edited by Xelos; 11 May, 2017 @ 11:03am
oort object 11 May, 2017 @ 6:19pm 
found a bug in the core mod file (its been a while since i played with it). gave it a perfunctory fix. new core file is at https://github.com/tollymain/AwfulCoE4Mods while i hit up the main author (haven't talked to them in a while)
oort object 12 May, 2017 @ 1:06pm 
main author has moved on to other games. my city now, apparently. updating the op with a more in-depth description of the separate mod files
Levvy 13 May, 2017 @ 2:48pm 
Some of these sound nice
oort object 14 May, 2017 @ 2:54am 
Made a minor change to the Miscellaneous Fixes file to force the generation of a temple on the map when playing as the Pale Ones.
munchies72 30 May, 2017 @ 7:11pm 
error when running mod..

does not have ViablePaleOnes.tga file

So i just removed the ViablePaleOnes.c4m file for now.
oort object 2 Jul, 2017 @ 12:40pm 
i live! ill take a look at it
oort object 2 Jul, 2017 @ 2:28pm 
Issue fixed. Also, I'm moving the ViablePaleOnes mod files to their own repository, they're really not tied to the Awful CoE Mods Core file in any way. Please direct all future comments/etc to the Viable Pale Ones thread.
Last edited by oort object; 2 Jul, 2017 @ 2:30pm
Tanaka 13 Feb, 2018 @ 11:47am 
These fix so many things about the game that drive me crazy thank you!
oort object 14 Feb, 2018 @ 11:25am 
aw man, thanks. people dont ever say much about the mod to me. im actually working on a major update for this mod atm, slowly
御所 8 Mar, 2018 @ 11:55am 
Hi, I've been using this mod, is nice

Miscfixes seems to give ogre chief, hero, goblin chieftan and maybe a few others prebattle summons (1-3?).
oort object 8 Mar, 2018 @ 2:29pm 
yeah i keep meaning to ask the guy i took over from why what is
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