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Edit: Also the knight crest upgrades cavaliers into Paladins (Of El) instead of Fire Emblem Paladins.
I honestly feel like I don't know how dice work anymore. In another mod I'm making, I put a summon with 1d2 as the string. It randomly spawned 8 of them.
I'm a bit busy right now, but I'll fix the Paladin bug later. Happened with a lot of units, actually. I just put "Emblem" in their names so there wouldn't be confusion. Must've forgot to do that with Paladins.
Edit: For clarity, his is the string you got
addstring "1d6+14*Pirate & 1d6+14*Emblem Archer"
Either dice are bugged, or I'm just dumb.
anyway, please tell me if you find any more bugs.
Thanks!
Yeah, I have no idea what's going on with the dice. Let's hope someone else has a solution.
About the Laguz, I do wish to add them eventually, perhaps as a different class, along with FE8's monsters. I didn't add them in this one for a couple reasons:
1- Lack of classic fire emblem style sprites for Laguz
2- I didn't know how to make a shapeshifting unit like a Laguz would be (though this problem is sorta fixed, after I learned how to make the Manakete. Still sucks you have to add them back to your group after every battle)
3- I'm too lazy for my own good.
It might be a while before I do though, because right now I'm working on a Horror-using mod, and planning a tarot based mod.
The tier 2 units come from promoting tier 1 units. The main promotion rituals promote specific subtypes. Hero crest promotes fighters, myrmidons and Mercenaries, Knight crest promotes Knights, cavaliers and soldiers and so on.
Master and Earth seals promote a larger amount of units, and those units are promoted to alternative classes (Shaman gets promoted to Summoner instead of Druid, for example).
So it'll be archer -> ranger
wyv rider -> wyv knight
and so on, until the end of the strings
I made an update for coe4 fire emblem mod.
update description :
solve the issue Manakete stop following commander, no need to transfer unit again and again now
add description to all troop upgrade rituals, about original unit and upgrade result
add javelin weapon to all lance users
add acutesenses and stealth to emblem assassin
seperate recruit lord into Recruit Knight/Flier/Foot/Mage/Archer Lord
seperate procure allies ritual into Procure Knight/Flier/Foot/Mage/Archer allies
seperated rituals will be learned at the same time, spending resources only once
increase protect area ritual summond troop count and cost
add a ritual to upgrade stationary defender
add siege units to the class, lower level Arrowspate, can be upgraded to Hoistflamme(blunt damage, fire burst) or Thunderbolt(magic damage, shock burst), they have wheeled chasis so no movement penalty
siege units idea and image from wiki:
https://fireemblem.fandom.com/wiki/Arrowspate
https://fireemblem.fandom.com/wiki/Hoistflamme
https://fireemblem.fandom.com/wiki/Thunderbolt
you need the original mod first
then extract update file, replace those in original mod
https://www.[mediafire].com/file/k8jfp0m5bwlcwhf/Conquest_Of_Elysium_4_Fire_Emblem_Mod_Update.zip/file