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Edit: Yay useless Markatas! Can't wait to see wave upon wave of them getting murdered by hoburgs :D
Rebalance units using the existing base units and their costs as templates. Use my simple arena mod to test the value of each unit (or groups of units) in combat vs. established units. For example, if your summon creates a unit(s) for X cost and you fight them vs. 5 spearmen and it/they win then you know it is worth more than the value of 5 spearmen. Increment the number of spearmen up until the unit loses and you'll have an approximate combat value. Gold and iron can be roughly converted to other resources by using the trade values although these values are not perfect by any means. Time is also another cost you can use.
Reduce number of level 3 spellweapons on units (Manushya and Dakini). If you want them to be strong casters give them some bonus level 1 or 2 spellweapons.
to gain a new spell with ritual it would be,
newspell1 11 #gain 1 level 1 blood spell
not,
newspell1 spellweapon 11 1 (although I think it works fine because it only reads the first number after the newspell command)
"Greater Demon Summoning" error @
addstring "3 Hellhound"
If you wanted you could give some demonology rituals to some units instead of creating new ones.
If you don't want to I'd consider changing the name to prevent conflicts.
Out of all the base units, only the Markata were a bit too op, but the arena quickly helped me fix this.
I'm not sure if its the arena's purpose or the best way to do this, but I'm hoping to use the arena to balance summon costs and number of summonable units.
I have reduced spell power of Dakini and Manushya, as I agree, I went overkill on Dakini. I figured most factions were at full strength at power 3, so at power 4, I may of went too far making Dakini relevant late game.
Yeah, fixed a few dumb mistakes, lol especially the spell one... whoops!
I'm a little hesitant to add noncustom demonology rituals. My biggest fear was creating a faction that makes another faction obsolete. Plus, I wanted to tweak a few things and reduce units summoned, I also wanted to punish the player for using a non "blood feast" ritual. I did rename the ritual, though. I didn't think about the risk of overwriting an existing ritual.
To add ritual power to Unit,
Power <ritual power nbr> <level>
Well I'm glad you had fun! I reduced the cost of a few rituals over the week, so Lanka's a little more powerful.