Conquest of Elysium 4

Conquest of Elysium 4

Althaea 8 Oct, 2017 @ 12:32pm
Request: Extra Resource Costs
In the base game, certain units for the Voice of El, Witch and Necromancer classes cost relics, fungi and hands of glory respectively instead of or in addition to gold and iron. I'd assumed this was possible when I decided to try my hand at a High Priestess mod where Blood Feasts instantly turned settlements into ruins but where the giant commanders instead served as reclimiters for giant troops that also had a sacrifices cost. I was rather surprised to realize that it wasn't.

Now, I know you're focused on Dominions 5 at the moment, and being a beta tester, I should probably be focusing more on that than on trying to mod Conquest of Elysium, but if you're planning on patching CoE4 at some point rather than moving directly onto CoE5 in a year or two then I'd like to see that kind of cost being moddable. In terms of syntax it could probably be handled a bit like reclimiter, templerec or libraryrec, with some sort of "rescost" line under the relevant addunitrec?
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Showing 1-4 of 4 comments
idolord 15 Feb, 2018 @ 4:34am 
agrreed having the ability to mod extra ressources would be amazing i would also like to be able to mod custom ui windows also ...
Althaea 15 Feb, 2018 @ 4:42am 
They already added it in the last couple of patches, so no worries.

Pretty sure you can also change the appearance of the UI windows. Check the modding manual.

Haven't actually done anything with that mod I wanted to, though. I probably should, but unlike the developers, it seems that I am really bad at balancing a job with any other kind of work.

Well, just making the giants recruitable as I suggested I'd do above is easy. I've done it using the Ancient Pale Ones and Dai Bakemono as a model for appropriate costs and recruitment chances, and adding a little bit of iron and quite a few sacrifices on top. That's not really a mod worth releasing or publishing in of itself, though.
Marlin 15 Feb, 2018 @ 11:24am 
The command for this is recxcost. It was added to the game in patch 4.25, a little more than a month ago. And it’s already in the modding manual.

For examples on how it can be used, see the recruitment lists from the standard game, as found in the data I extracted from the executable.


Originally posted by WSG idolord:
i would also like to be able to mod custom ui windows also ...
You obviously can’t add any new functionality to the UI. But if it’s a new graphical theme you want, then that should be doable.

In the data folder of the installed game you’ll find a number of TGA image files with names beginning with "gui" and ending with ".tga". There is also a mod command for replacing each of these tga files – except guiborder4.tga. (See the modding manual.)

So the way to go, I think, would be to make copies of those files, and edit them in GIMP[www.gimp.org] or some other image editor. Then write a little mod that refers to your edited images.
idolord 16 Feb, 2018 @ 8:28am 
my question was related to functionality so for that matter the only thing we can do is display message on events ...?
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