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Pretty sure you can also change the appearance of the UI windows. Check the modding manual.
Haven't actually done anything with that mod I wanted to, though. I probably should, but unlike the developers, it seems that I am really bad at balancing a job with any other kind of work.
Well, just making the giants recruitable as I suggested I'd do above is easy. I've done it using the Ancient Pale Ones and Dai Bakemono as a model for appropriate costs and recruitment chances, and adding a little bit of iron and quite a few sacrifices on top. That's not really a mod worth releasing or publishing in of itself, though.
For examples on how it can be used, see the recruitment lists from the standard game, as found in the data I extracted from the executable.
You obviously can’t add any new functionality to the UI. But if it’s a new graphical theme you want, then that should be doable.
In the data folder of the installed game you’ll find a number of TGA image files with names beginning with "gui" and ending with ".tga". There is also a mod command for replacing each of these tga files – except guiborder4.tga. (See the modding manual.)
So the way to go, I think, would be to make copies of those files, and edit them in GIMP[www.gimp.org] or some other image editor. Then write a little mod that refers to your edited images.