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reclimiter "+[commander name]
If you want the recruitment to remain possible after the commander dies, that's a lot trickier and you're going to need workarounds. It's possible, though; the way I would do it would be to have the commander's existence be the requirement for an event to trigger; the event would spawn an invisible "flag" unit in the controlling player's home citadel, and you would use that flag unit as the reclimiter instead.
This only works as long as the player maintains control of their home citadel, mind. Some example modcode below:
First question, can I unlearn a ritual for EVERYONE by using it? Example would be a priest of El breaking one of the 7 seals, this causes that ritual to disappear and the next seal ritual in line to become available. I don't know how I would do this or if it's even possible with modding.
Second question, somewhat related to conditional recruitment, is it possible to create a mercenary recruitment that has a chance of showing up ONLY if that unit is not already owned by you? Example: the baron himself is a perfect example, you can't recruit a new baron unless he dies and you have to wait for the option to get a new one.
Last and least important question, how does nomonworldreq work? I tried making a ritual that would work somewhat like the "send horror" rituals that starspawn have, except it would only be possible if the creature it summoned didn't exist yet. So it would be a farsummon and also be owned by player 18, I got this working easily but the mod info seemed to say if I put
nomonworldreq
addstring "-creature"
that the ritual wouldn't work if it existed anywhere in the world. However combined with a summon this addstring seemed to simply add another summon option where nothing would happen. I gave up trying to figure out why I couldn't get it to work how I wanted it which is mostly why I'm not as interested in this issue anymore.
Not as far as I know, sorry.
This one is easy. Simply add
below the [mercenary] unit's recruitment data.
Strange. That should work.
Having looked around a bit, try writing it as:
nomonworldreq
addstring "(-)creature"
You were correct, this addstring seems to work exactly how it should, seems strange that without parenthesis it reads as another summon option that is null.
My mod is basically finished now just need to test/balance. Thanks again for all your help