Conquest of Elysium 4

Conquest of Elysium 4

Andrej_S. 12 Jul, 2019 @ 10:11am
Polemarch class
The class contains the troops and the commanders of Mekone and Phlegra, represented in the Dominion 5. The transfer of all the troops of the three eras is made on the basis of the loss by the polemarche of his pious appearance due to the curse of Mekone.
You can hire helotes, giants, cyclops, and their commanders, as well as spells to call for lampads, spartoi and a bronze bull.

This is the first version, it may contain some errors.
Images by illwinter gamedesign

New version.
Changet recruitment position.
Fix small weapon bug.

https://drive.google.com/open?id=1zBtPQqpivYP0mVZunHJPbjXcC36fooUk
Last edited by Andrej_S.; 15 Jul, 2019 @ 6:03am
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Showing 1-5 of 5 comments
KingJohnVI 30 Jul, 2019 @ 10:13pm 
I tried your mod, and I like the concepts. A few things I noticed, however, the Helot Ekdromos and Helote Hoplites have the exact same stats for different costs. Additionally, the Helote Hoplites appear to have a longer spear, but in fact do not have a longer range attack. Further, they also utilize the AI for an archer, meaning they will not advance to close range willingly. Their spear should have the "long" trait if that was intended. If I find more issues I'll let you know. These are just issues identified in the first few turns.

I also notice that the Promotion only appears to effect morale, but doesn't otherwise improve statistics. Is that intended?

Otherwise very nice so far!
Last edited by KingJohnVI; 31 Jul, 2019 @ 6:53pm
Andrej_S. 5 Aug, 2019 @ 6:42am 
Originally posted by KingJohnVI:
I tried your mod, and I like the concepts. A few things I noticed, however, the Helot Ekdromos and Helote Hoplites have the exact same stats for different costs. Additionally, the Helote Hoplites appear to have a longer spear, but in fact do not have a longer range attack. Further, they also utilize the AI for an archer, meaning they will not advance to close range willingly. Their spear should have the "long" trait if that was intended. If I find more issues I'll let you know. These are just issues identified in the first few turns.

I also notice that the Promotion only appears to effect morale, but doesn't otherwise improve statistics. Is that intended?

Otherwise very nice so far!
Thanks for reply.

if you play in Dominions 5 - promotion add some helmets to helots, here is only armor stats. So, i can't add helmets to these warriors. In description say, that helots get some autority - there is a morale+ for it.

Helote Hoplite need armor 2. I fix it

Bronze Long Spear fixed

https://drive.google.com/open?id=1zBtPQqpivYP0mVZunHJPbjXcC36fooUk
Andrej_S. 5 Aug, 2019 @ 6:47am 
Originally posted by KingJohnVI:
Further, they also utilize the AI for an archer, meaning they will not advance to close range willingly. !

there is strange... Stats for melee-combat warrior.
Verro 30 Oct, 2019 @ 3:50pm 
So... Just tried this mod out today... Pretty sure something is messed up with it though. Lost my main commander early on, so I bought the only thing I could, a slave commander, then... Well... Slaves are 70g 6 iron for a set of 5 helote soldiers, which, frankly are pretty awful on their own. But that isn't the issue. They have no weapon attacks. Finally managed to save up for a cyclops elder, and the cyclopses are going for 5g -1i for 3. Both the hurlers and warriors have a club, with the hurlers not having any rock throwing capabilities. Not sure where the Ephor is supposed to cast the godslayer blessing he starts with either, as I've tried temples, towns, outposts, etc. and nothing has worked for him. Leads me to believe the files are getting displaced by something? (Running this mod without any others)
Andrej_S. 1 Nov, 2019 @ 11:09am 
Originally posted by draco2million:
So... Just tried this mod out today... Pretty sure something is messed up with it though. Lost my main commander early on, so I bought the only thing I could, a slave commander, then... Well... Slaves are 70g 6 iron for a set of 5 helote soldiers, which, frankly are pretty awful on their own. But that isn't the issue. They have no weapon attacks. Finally managed to save up for a cyclops elder, and the cyclopses are going for 5g -1i for 3. Both the hurlers and warriors have a club, with the hurlers not having any rock throwing capabilities. Not sure where the Ephor is supposed to cast the godslayer blessing he starts with either, as I've tried temples, towns, outposts, etc. and nothing has worked for him. Leads me to believe the files are getting displaced by something? (Running this mod without any others)

I may not understand something, but some of the soldiers are recruited if certain commanders are present. When you lose Polemarch, it means that the slaves have freed themselves, and you can fight only with human soldiers. Cyclops are not interested, judging by history, in slavery.

about the cost - yes, maybe you should lower it a little.
However, with the transition to a new branch of national units, the cost increases.

Missing weapons - fix it. In general, there were no conflicts even with other mods, maybe there are some screenshots of these problems?
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