Conquest of Elysium 4

Conquest of Elysium 4

Playforfun 27 May, 2018 @ 12:14am
Adding new Ritual for El doesn't seem to work
I'm trying to add some new rituals to the voice of El class.

The documentation state it's ritual path 25, but when creating a new free ritual it doesn't seem to get added to the ritual list of my bishops/arch bishops.

any ideas? or is 25 not the ritual number for El?

here is an expample ritual I tried to add:

newritual "Make Land"
ritpow 25
level 2
cost 12 10
terr -43
alterloc 0
free

This has worked for other ritual paths, for example for the witch class the below works just fine:

newritual "Make Land"
ritpow 4
level 2
cost 3 10
terr -43
alterloc 0
free


but doesn't seem to work for the El class, any help would be appreciated.
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Showing 1-12 of 12 comments
Xelos 27 May, 2018 @ 8:14am 
El can't be modded directly.
The ceremonies of the Voice of El aren't actually rituals, despite the game's UI appearing to treat them similarly. They are instead a (mostly-)separate mechanism which, as Xelos said, can't be modded.

The closest option I see for you would be to create a newritpow, put your new rituals in it, and give your bishops, etc, access to that new power in addition to the normal ceremonies of El.

By the way, if you haven't yet looked through my extraction of the ritual data and its accompanying notes, you may find that it answers many of your questions preemptively. You can find it in this topic: Extracted from coe4.exe: Ritual data.
Playforfun 27 May, 2018 @ 1:36pm 
Oh that's very helpful, thank you so much for extracting and publishing it. Now if they will just sticky the thread for people like me to easily find it :steamhappy:
Playforfun 27 May, 2018 @ 3:33pm 
Some observations after messing around with El rituals. Hope this will help others trying to mess with this class

It seems you can't just add another ritual path to the bishop, it completely ignores it.

selectmonster "Bishop"
power 48 1

doesn't do anything

So instead I added the new power to the Paladins

selectmonster "Paladin"
power 48 1

worked just fine for my new ritual path 48.


Another observation, if you use clearspec command on the bishop, the new power you add does work, but then you lose all the default El rituals, which is not what I want.

Azorico 27 May, 2018 @ 4:18pm 
You can only as far as I know do something like this for El and all others (x for placeholder values, y for level):

newritpow

newritual "My new ritual"
level y
cost x x
cost x x
terr x
summoning # The ritual will summon the monsters specified in a random string.
addstring "x"
nomonreq
addstring "(-)x"
addstring "(-)x"
descr "This ritual does stuff with plenty of other stuff and such wonders of modding"

newritual "My new ritual"
level y+1
cost x x
cost x x
terr x
summoning # The ritual will summon the monsters specified in a random string.
addstring "x"
nomonreq
addstring "(-)x"
addstring "(-)x"
descr "This ritual does stuff with plenty of other stuff and such wonders of modding"

selectmonster "Bishop"
power 0 y

selectmonster "Cardinal"
power 0 y+1

I could be mistaken but this is basically just directly adding non specific school rituals in this ritpow "block" to whatever units you wish
Playforfun 27 May, 2018 @ 4:20pm 
This works for other units, doesn't work for El, that's why I was having so much trouble, as the same set of ritual commands worked when adding to paladin, but did not work when adding to bishop.

That's what I was trying to say in my post earlier, your template new ritual path is the same as how I set it up, except I gave the new ritual power a path number 48: newritpow 48

I've also tried just using the default newritpow with no number, defaulting the ritual number to 0, it also did not work with El's bishop.
Last edited by Playforfun; 27 May, 2018 @ 4:23pm
Azorico 27 May, 2018 @ 4:22pm 
Originally posted by Playforfun:
This works for other units, doesn't work for El, that's why I was having so much trouble, as the same set of ritual commands worked when adding to paladin, but did not work when adding to bishop.

Did you try by declaring newritpow at the beggining and then power 0 1 for level 1? Those details are what makes the difference because it is default current newritpow rituals block, but again I might be mistaken
Last edited by Azorico; 27 May, 2018 @ 4:23pm
Playforfun 27 May, 2018 @ 4:24pm 
see edit above. sorry I wasn't clear before.
Azorico 27 May, 2018 @ 4:25pm 
Oh that sucks so yeah you're always stuck with the copystats gimmick then. Thank you for your clarification and sorry for the inconvenience.
Last edited by Azorico; 27 May, 2018 @ 4:26pm
Playforfun 27 May, 2018 @ 4:29pm 
Thank you for trying to help, it's definately appreciate it. Your comments also would clear up a lot of confusion for others due to me not being clear, so no inconvenience at all! :steamhappy:
Orpheus 28 May, 2018 @ 8:30am 
I've been away from CoE for a while so things aren't exactly fresh in my mind, but...
Would it be feasible to recreate El's existing powers using conventional ritual modding, possibly with cunningly-triggered events to help? On the face of it the hardest thing seems to be the breaking of the seals, but it should be possible. The actual breaking process itself is just a ritual that increments a variable, coupled with events that fire depending on the value of said variable. The associated spawning might be tricky to figure out exact probabilities and numbers, but again should be possible.
Is there anything in El's vanilla power-set that straight-up can't be done using either rituals or events? If not, one could simply remove the vanilla powers from the units completely, or if need be replace the units themselves with slightly-differently-named copies (invisible spaces in the name would work), and give them a customized recreation of the powers.
Last edited by Orpheus; 28 May, 2018 @ 8:31am
Playforfun 28 May, 2018 @ 11:21am 
Yea, definately thought about that. I've not done any event modding so can't say if it's possible or not to recreate breaking the seals. Also, there is the blessing system and incure divine favor system that's probably not recreatable.

My current solution is just giving the new ritual powers to a different unit of the El, I picked paladin since there's 3 tiers of the unit, matches well with 3 levels of power. I could also pick the saint, but then I'd have to remake the saint to not have the stupid trait and make 2 more tiers of the unit.
Last edited by Playforfun; 28 May, 2018 @ 11:26am
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