Conquest of Elysium 4

Conquest of Elysium 4

joel.west 12 Feb, 2018 @ 7:48pm
Witch++ mod
default witch class is OK but results depend upon available forests, jungles, swamps, and bogs. can be derailed if unable to defend fungus generating terrain. so made swamp guardians always produce fungus guardians and added ability to guard ancient forests and sacred groves. also made minor summons always produce decent creature and moved creeping doom (now bug swarm) and will o' the wisp from major to minor summons

extract this zip file in the CoE 4 mod directory. it consists of witch++.c4m that defines the mod and a folder called witch++ which contains the image witch++.tga to indicate the mod is now active

http://s000.tinyupload.com/download.php?file_id=87130332988928478043&t=8713033298892847804301143

#################

here is version 2. will o' the wisp back to major summons. I decided to do this after a witch++ early stack with an easy to get will o' the wisp trashed my early warlock++ stack

http://s000.tinyupload.com/download.php?file_id=56416357723754430580&t=5641635772375443058027504

#################

here is version 3. added mine guardians. note: unlike enchanter++ and warlock++ witch++ does not use tool units to boost iron and gold since it is fungi that is the key resource. it does have guardian units but only for protection of terrain, not to boost iron or gold

http://s000.tinyupload.com/download.php?file_id=26295727691282418614&t=2629572769128241861497931

joelwest aka game.mail
Last edited by joel.west; 25 Mar, 2018 @ 4:19pm
< >
Showing 1-3 of 3 comments
8Squirrels 13 Feb, 2018 @ 12:48pm 
Sick. I always felt like the witch needed something more to do with ancient forests. THanks for making!
link is dead. Please make a new one
Caracik 17 Jun, 2020 @ 2:12pm 
Dead link, can we have a new one?
< >
Showing 1-3 of 3 comments
Per page: 1530 50