Conquest of Elysium 4

Conquest of Elysium 4

"Evolution"
I thought I had seen some examples of this in previous versions of CoE, but... In AoW, there is an attribute called "evolve" which lets you set what the monster becomes when it reaches "max" xp level (elite in AoW, which isn't really the max, but ignoring that...). In CoE4 this would be 4 stars or level "4" (5?). Does this actually exist? I know there must be one based on age used for Dvala, which, oddly, I couldn't find in the mod docs either. Anyone recall offhand?
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Showing 1-7 of 7 comments
Zenithir 3 Jul, 2018 @ 6:25pm 
For experience based I haven't seen anything. It would be a nice thing to add, as that would make leveling way more interesting and I may even take note of it then.
This is the closest I have seen:

Event based case:
+minturn <turn nbr>
+chance <percent>
+season <0-3>
(0=summer, 1=autumn, 2=winter, 3=spring)
+seasondelay <1-3>
(3=early (guaranteed to only happen once per season), 2=mid, 1=late)
+varequal <var> <value>
(var = 0-999, true if variable equals value)
+varlesser <var> <value>
(true if the variable is less than value)
+minturn <turn nbr>


[Marlin]
Wow! It does seem that event triggers can be logically negated with a minus instead of a plus!
[carn112004]
E.g.:
squareevent
+terrain 127
-class -3 "Sylvan Queen"
alterterrain 4
endevent


or in defining a monster:
growtime <value>
(will grow into next monster after about value turns)
growoffs <value>
(to become other than next monster)
shin.satsuma 4 Jul, 2018 @ 1:55am 
growoffs? I tried searching the docs, neither attribute is came up :/.
Zenithir 4 Jul, 2018 @ 9:26am 
In the documentation post here, under:

Monster
-----------------

I wouldn't say I know they were implemented as expected but that said I imagine they've been tested.
Xelos 5 Jul, 2018 @ 5:49am 
There's no transform by experience, that is a dominions modding command.

As Zenithir mentioned "growtime" is best you are going to get in CoE.
Last edited by Xelos; 5 Jul, 2018 @ 5:50am
Habituallyred 13 Jul, 2018 @ 7:27pm 
Isn't there an evolve function that keys off of the units HP? Fiddling with that so that a unit that has gained enough EXP to gain HP will change into a different unit type should be possible.
shin.satsuma 15 Jul, 2018 @ 7:48pm 
I don't know is there? Would depend on which basis it worked off of. If it's final hp, it could get triggered by magic items.
Habituallyred 28 Jul, 2018 @ 11:42am 
I haven't looked at the actual, terribly arranged, code but the 40k Imperium of Man mod had
line troopers growing into special weapon toters. Magic items did screw with the evolution process. Back in COE3 the Draconian mod had dragon whelps that would swallow whole to inflate their hp values until they evolved.
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