Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As an example, I made a goblin mod that adds a forge they can use to make stronger units;
selectterr 251
clearspec
clearfort
name "Goblin Forge"
walls
woodengate
siegeable
citadel
forestcitadel
apcost 3
ownable
rare
iron 4
snowok
smoke
Ritual modding is the easy way of making your new terrains unique.
I'm creating some rituals for my own version of the Engineer mod, I'm wondering if I can list liberally the terr command. e.g there are two hills, terrain ID 73 and 74, can I list terr 73 and terr 74 in the same ritual (allowing said ritual to work on both terrains) or not?