Conquest of Elysium 4

Conquest of Elysium 4

Terrain modding
Is it possible to add a new terrain (like say volcanic) or a terrain feature (like say 'workshop'), is there even a difference between the terrain and what is sitting there? I'm not too sure.

In modding, -6 is forest/jungles, but what is dead forest or burnt jungle?
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Yes it is possible to add new terrain, you use the terrain modding commands in the modding manuals with terrain numbers 251+. There is no difference between the 'basic' terrain and the building that is on the terrain.

As an example, I made a goblin mod that adds a forge they can use to make stronger units;

selectterr 251
clearspec
clearfort
name "Goblin Forge"
walls
woodengate
siegeable
citadel
forestcitadel
apcost 3
ownable
rare
iron 4
snowok
smoke

Ritual modding is the easy way of making your new terrains unique.
BladeofSharpness 1 Aug, 2018 @ 8:28am 
To your knowledge, has anyone tried to add roads?
Xelos 1 Aug, 2018 @ 1:45pm 
Originally posted by BladeofSharpness:
To your knowledge, has anyone tried to add roads?
There's road building in the Populum mod.
BladeofSharpness 1 Aug, 2018 @ 8:29pm 
Interesting, thanks!

I'm creating some rituals for my own version of the Engineer mod, I'm wondering if I can list liberally the terr command. e.g there are two hills, terrain ID 73 and 74, can I list terr 73 and terr 74 in the same ritual (allowing said ritual to work on both terrains) or not?
Last edited by BladeofSharpness; 1 Aug, 2018 @ 8:44pm
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