Conquest of Elysium 4

Conquest of Elysium 4

dobromato 3 Mar, 2019 @ 10:04pm
New faction guild house
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Showing 1-12 of 12 comments
Dopefisher 4 Mar, 2019 @ 1:41am 
<3
Dopefisher 6 Mar, 2019 @ 8:42am 
Slovakia
Dopefisher 6 Mar, 2019 @ 10:01pm 
Hates fire beings
Verro 7 Mar, 2019 @ 1:38pm 
I very much like the concept of this mod.

The start seems rather rough. Perhaps a group of five swordsman or some such to bolster ability to take other locations, or have a force to defend home with against roving deer/bears?

After converting a village, you get a guildmaster there, and then the location couldn't be converted again. I haven't actually lost one yet, but does that mean if you lose that guild house, you are out of that type of guild for the rest of the game? I've noticed after you've settled three guild halls, you no longer produce a master at future halls, rendering troop production very finite.

Adventurer summoning can only be done with the warrior guild master, and that's well and good, but it does mean you only have a troop of 2-4 weak stupids running around getting killed. Sure they have some gold income, but when they die after two turns because there is a beholder filled mine right next to your starting guild hall that they simply MUST raid, it doesn't even come close to covering the cost of the summoning.

Thief guildmaster is Tief. Same with master thief. Is this intentional?

Would asking for a changelog be too much? If so, that's fair, but editing your original post with the new versions may be preferable regardless, as otherwise you will end up burying the current version when this gets up and running with people commenting. I think a lot of people are afraid to even try this mod without a description yet, which is a shame because I think it will be great!
dobromato 7 Mar, 2019 @ 10:39pm 
hello thanks for response:) mostly i dont have time for change log and i also work on balance mod so due to no time i sometimes only drop a few messages on discord here https://discord.gg/bDtKwv4 . The both mods are not finished yet and theres lot of work , also they meant for mp and medium maps random age. Start can be hard yes but guild shold have very increaisng curve overtime due to gold trade bonus and strong units. Yes the more guild houses and when you loose guild master is to be done. The description and lore will come later first is new units balance and game mechanics still all to be done better prehaps. Also i will make changelog when will be better but feel free to join our community at discord and discuss with us there and maybe even play some games
dobromato 14 Mar, 2019 @ 3:03am 
Last edited by dobromato; 16 Mar, 2019 @ 1:25am
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