Conquest of Elysium 4

Conquest of Elysium 4

 This topic has been pinned, so it's probably important
Althaea 16 Nov, 2017 @ 5:31am
Mod Catalog
A few days ago it was brought up to me that the Conquest of Elysium community is somewhat decentralized. One of the consequential issues I've noted is that it can be quite hard for new players to find all the mods they might want. So without further ado, here's an attempt to fix that. I've made a list of mods, attached short descriptions and added a link to their respective Steam threads. The download link can usually be found at the top of each thread. In a few cases the link has been deleted by a filter, in which case there's usually a link closer to the end of the thread.

Feel free to post links to more mods below and I will incorporate them into the catalog as soon as I can.

Utility Mods:
Smaller, practical mods that slightly tweak the gameplay or modifies certain aspects of the game to reduce frustration or other purposes.

Name: Better Homeland Security etc. (Modular) (by oort object)
Description: A pack of mods aiming to reduce frustration moments and enable more control over the game world. Notably including free and immobile defenders for all starting citadels.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/1333474229063933955/

Name: Bystander (by Marlin)
Description: Adds a class into the game the sole purpose of which is to keep the game going if all other players are killed. For AI use only.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/451848855001353696/

Name: Item forge, Heroes, Easy Start and Invasion (Modular) (by Kilmor)
Description: A collection of unrelated mods by the same author. Item Forge permits the recruitment of a special smith unit that can forge a random item of a particular item type. Heroes replaces the old Hero unit with a number of stronger heroes that can also be upgraded. Easy Start has several modes which give extra resources and/or units for all players at the start. Invasion counts down to turn 50 and then releases powerful Baronial, Elemental and one Infernal army on Elysium.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/152390014790539898/

Gameplay Mods
Mods that significantly and noticeably alter the gameplay for one or more of the classes.

Name: Dynamic Elysium (by Azorico)
Description: Uses events to make Elysium develop over time and occasionally throw new curveballs at the player.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/152393186500948385/

Name: Populum (by Xelos)
Description: An extensive rework of Conquest of Elysium which completely changes how the game is played. See link for more details. Also contains several maps.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/305510202671981080/

Name: Terraria (by Bathunter)
Description: A large mod influenced by the game of the same name. Extensive tweaks to Elysium and to most classes, intended to make the game more challenging and interesting.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/350532795330623255/

Name: Carn’s Balance Mod (by carn112004)
Description: A mod intended to make the game more balanced and fun to play. Makes some weak options stronger and gives new toys to some classes.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/361787186427048725/

Name: Viable Pale Ones (by oort object)
Description: A mod which enhances the Pale One class by giving Pale Ones fast heal to counter frequent eye-loss, making higher-tier rituals more efficient, and turning their starting citadel into a temple to guarantee Oracle availability.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/1333474229077282316/

Name: Agarthan Realm and Dwarven Tunneling (by Oya)
Description: A mod which aims to make Agartha easier and more interesting to explore, spawning sites and tunneling monsters. Alters the Dwarf Queen class and adds a new Nibelung King dwarf class.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/361787186439304156/

Name: Pascal's Armies of Darkness (by Nathan Pascal)
Description: Replaces the standard recruits of classes like the Demonologist, Necromancer etc. with ones intended to be more thematic, similarly to how the High Priestess or Druid have their own recruitment lists.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/3086634196663015692/

Class Mods:
Mods that add one or more new classes to the game.

Name: JD's New Classes and Tweaks (by JD_888)
Description: adapts several nations from Dominions as the Lizard Priest, Jade Emperor, Sorcerer and Jotun classes. Also contains the XP mod that makes a lot of tweaks to existing classes.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/1759104257605348855/

Name: Lanka Class (by 7347)
Description: Ports the nation of Lanka from Dominions. A nation comprised of monkeys and demonic Rakshasa. Class rituals use sacrifices.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/1479856439020407035/

Name: Draconians (by hueytuckers)
Description: Adds a Draconian class inspired by the Dragon Lord of CoE2 plus some Dragonlance influences.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/451852225135781570/

Name: Beholder Mod (by nemid)
Description: Adds a playable Beholder class with some Druidism ritual. Can only recruit animals, but Beholders are very nasty and have access to the Command spell path.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/451850468372912246/

Name: Warhammer 40k (by Franknfurter)
Description: Adds 40k factions as classes. Currently contains Ultramarines, Tyranids, and the Imperial Guard.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/405690850609151690/

Name: Star Wars (by Franknfurter)
Description: The start of an intended total conversion. Contains the Empire, CIS, Rebellion and Jawa Traders classes.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/451850849187010832/

Name: Sylvan Queen (by TBShunter, ported to CoE4 by carn112004)
Description: An elf-like class inspired by the Elf Queen of CoE2 plus some Tolkienian influences.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/357284131802770829/

Name: Matriach (by BrianKB, ported to CoE4 by carn112004)
Description: A spider-lady class, with Broodmothers spawning spiders of all sorts of shapes and sizes.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/451850020333263118/

Name: Tactician (by nemid)
Description: A class based on the Fire Emblem series. Few but highly upgradeable hero units.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/141136086928700757/

Name: Horror Master (by nemid)
Description: Made mostly for fun rather than balance, adds a class that interacts heavily with the void, being able to move to and from it with relative ease and who can summon and control Horrors and other beings from the Void.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/133255810024525586/

Name: Bloodhenge Druid (by Juz)
Description: Thematically a spin on the Druid which uses a mixture of Herbs and Sacrifices for their rituals and which, like the High Cultist, must summon higher-tier casters rather than promoting lower-tier ones. Uses a mixture of feral "stupid" roaming summons, crossbreeds, and defensively-oriented plantlife.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/405691491128049569/

Name: Polemarch (by Andrej_S.)
Description: Essentially a port of the Mekone/Phlegra line of nations from Dominions. Uses a mixture of human helotes, Cyclopes and Spartan Gigantes, in addition to an eclectic array of summons drawn from Greek mythology.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/1639790664932485174/

Name: Frost Druid (by KingJohnVI)
Description: A twist on the Druid which uses five kinds of resources in highly expensive rituals to summon and create frost-themed monsters, demons and constructs.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/1639793837568813725/

Name: Chronal Priest (by Zen-Zinxe)
Description: A diverse and somewhat quirky priestly class which uses both relics and gems. Includes time magic, fragile but convincing-seeming mirage troops, and cats.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/1606022547925992538/
Last edited by Althaea; 19 Jun, 2021 @ 11:42am
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Showing 1-15 of 21 comments
Althaea 16 Nov, 2017 @ 5:32am 
Mini Mods:
Small mods that change only one or a few small things about the game.

Name: Saintly Order (by Marlin)
Description: Tweaks the appearance of the Voice of El’s Saints and Paladins to make them more distinct.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/451848854991969780/

Name: What Era? (by Marlin)
Description: Sends the player a message on turn one informing them of what Society they are in. Only useful if playing with the Random setting, of course.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/451850849195064605/

Maps:
Not mods per se, but are added much like them. Put them into your maps folder (which is next to the mods folder) and enjoy.

Name: Big Europa (by twan)
Description: A max-size, well-populated map fashioned after Europe. Ports are commonly linked with each other via ferries.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/1488861734116056164/

Name: Game of Thrones (by Xelos)
Description: A very large map fashioned after the continents of Westeros and Essos in the popular a Game of Thrones novel and TV series. Transport between the two continents is possible through a system of ports and ferries.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/343787283751228451/

Name: Simple Arena Map-Mod (by Xelos)
Description: More of a tool than a map, requires some basic modding knowledge to use (see link for details). Used to replicate a battle sixty times in quick and convenient succession.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/152391285460454181/

Mod Tools:
Third-party programs useful for modding the game itself.

Name: GIMP / GNU Image Manipulation Program
Description: A useful and free program well-suited for creating and editing sprites suitable for use in mods for Conquest of Elysium and Dominions.
Link: https://www.gimp.org/

Name: Gedit
Description: A text editor mostly used with Linux, well-suited for creating and editing the text files used by Conquest of Elysium and Dominions mods and maps.
Link: https://wiki.gnome.org/Apps/Gedit

Name: Notepad ++
Description: A text editor mostly used with Windows or Mac, well-suited for creating and editing the text files used by Conquest of Elysium and Dominions mods and maps.
Link: https://notepad-plus-plus.org/

Name: CoE4 Language Definitions for Gedit
Description: Language files for Gedit that are useful when editing CoE-related text files. Highlights commands, values and comments in different colors.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/385429254935380775/

Name: CoE4 Language Definitions for Notepad ++
Description: Like the definitions for Gedit, but for N++ instead.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/385429254943942054/

Name: Dom4->CoE4 Sprite Conversion Dump (by Xelos)
Description: All the sprites from Illwinter's Dominions franchise automatically converted into a format suitable for CoE4 modding, saving a bit of work for anyone who wishes to port units straight from one game to the other.
Link: https://drive.google.com/file/d/1oaMAE6bIlYlYQGS-PZBKA9TdDB5dYAPu/view

Name: Populum Tools (by Xelos)
Description: A spreadsheet which assists in the creation of Populum-style mod-code. Do be warned that Populum is very event-heavy and is not at all friendly to lower- or even mid-end computers in Conquest of Elysium's engine, though this is unlikely to be a serious problem with a smaller number of events.
Link: https://docs.google.com/spreadsheets/d/1KA9xEiahBo-oF7VWb_cNETZhoWvFtzfb6sakyZ059sI/edit#gid=0
Last edited by Althaea; 3 Feb, 2018 @ 11:55am
Althaea 16 Nov, 2017 @ 5:32am 
Miscellaneous
Resources which don't quite fit into any other category.

Name: Class and Recruitment Data (by Marlin)
Description: Text files containing data extracted from the game's own files and expressed as mod or pseudo-mod code. This pack contains information on the standard recruitment list, special class definitions, and class-specific recruitment lists. Very useful for modders, but contains a lot of information that players who aren't averse to spoilers may also find useful.
https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/357284767248969290/

Name: Monster, Spell, Weapon & Item Data (by Marlin)
Description: Text files containing data extracted from the game's own files and expressed as mod or pseudo-mod code. This pack contains information on the spells, weapons and items in the game. Very useful for modders, but contains a lot of information that players who aren't averse to spoilers may also find useful.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/351660338708920980/

Name: Monster and Units Data (by Marlin)
Description: Text files containing data extracted from the game's own files and expressed as mod or pseudo-mod code. This pack contains information on the various monsters, units, commanders and other combat-relevant entities (such as gates) in the game. Very useful for modders, but contains a lot of information that players who aren't averse to spoilers may also find useful.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/1699415798780529839/

Name: Terrain Data (by Marlin)
Description: Text files containing data extracted from the game's own files and expressed as mod or pseudo-mod code. This pack contains information on the various terrains and sites in the game. Useful for modders, but contains a lot of information that players who aren't averse to spoilers may also find useful.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/1699415798780806822/

Name: Ritual Data (by Colonel Dracula joins the Navy)
Description: Text files containing data extracted from the game's own files and expressed as mod or pseudo-mod code. This pack contains information on the game's rituals and their descriptions. Very useful for modders, but contains a lot of information that players who aren't averse to spoilers may also find useful.
Link: https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/358417461606655946/

Name: .exe Data & Ability Codes (by Marlin)
Description: Mainly of interest for those wishing an insight into how the game functions, and not useful for modding per se (but may provide insight into some game mechanics), these are lists of bitflags found in the game's data files.
Links: https://drive.google.com/file/d/0B96hdMoiqJw-alFtZlNTbXdvdzQ/view
https://drive.google.com/file/d/0B96hdMoiqJw-RTBTREJudlpBOE0/view

(Reserved in case I end up needing more space due to Steam's word limit per post.)
Last edited by Althaea; 6 Feb, 2018 @ 1:56pm
Marlin 16 Nov, 2017 @ 5:35pm 
This thread is a great idea, alguLoD!
________________________________________

Regarding the mods Sylvan Queen and Matriarch: The original authors aren't really unknown at all. I have no idea why Carn was so lax about crediting them by name, but...

The Matriarch mod is the work of BrianKB (who is also the creator of the CoE3 mods Dynast and Megalomaniac). He presents his Matriarch modThe creator of the Sylvan Queen mod went by the name The Hunter, or, on Desura, TBShunter, though it seems he now uses another name here on Steam. His other works include Rohan, Lady of the Lake and Guildmaster, all for CoE3. He presents his Sylvan Queen mod on Desura[www.desura.com].

I did myself, in the past, not only repost all of those four CoE3 mods by (TBS) Hunter after his own links went dead. I also did a little tampering myself with them, fixing what seemed to be obvious errors in them (meticulously documenting all changes I made). In fact, I am pretty sure the version of the Sylvan Queen mod that Carn adapted for CoE4 is the one that includes my fixes to it.

I stayed clear of them for CoE4, however, out of respect for their author, in case he wanted to convert his own classes himself – which he seemed to be thinking about earlier. (Though I guess it now doesn't seem terribly likely that will ever happen.)
Althaea 16 Nov, 2017 @ 10:42pm 
Thanks, and thanks again for the info. Mods are now appropriately credited in the OP. I considered doing a bit of research on the original authors, but I ended up not doing so - largely because I threw this together during breaks at work and I wanted to be done with it.
Thanks a lot for taking the time and making this thread, alguLoD, very cool stuff here.
Last edited by Robert E.O. Speedwagon; 31 Jan, 2018 @ 2:36pm
Xelos 1 Feb, 2018 @ 8:35am 
Nice work, I think it would be helpful to have a section (maybe the reserved section) with links the various extracted files for prospective modders.
Althaea 1 Feb, 2018 @ 8:36am 
I could've sworn I'd put that in, but the download links were probably still broken back when I first made the thread. I'll add them in now; thanks for the reminder.
Xelos 2 Feb, 2018 @ 3:43pm 
Originally posted by alguLoD:
I could've sworn I'd put that in, but the download links were probably still broken back when I first made the thread. I'll add them in now; thanks for the reminder.

Also add to the modding section the exe and ability codes and bitflags Marin extracted and Dracula reuploaded, quoted below.

Originally posted by Colonel Dracula joins the Navy:
Here's a re-upload of Marlin's most recently published files:

Marlin's exe data[drive.google.com].

Marlin's ability codes and bitflags[drive.google.com].
Xelos 3 Feb, 2018 @ 8:07am 
Dominions 4 sprites prepared for CoE4[drive.google.com](converted with Imagemagick) Normally one would have to remove the background, reapply, flatten, then export.

Populum_tools[drive.google.com] is a collection of public sheets that serve as tools/examples for modding. I'll expand it over time as needed.
Last edited by Xelos; 3 Feb, 2018 @ 8:08am
Azorico 23 Apr, 2018 @ 4:20pm 
Great work!
Andrej_S. 12 Jul, 2019 @ 1:00pm 
need add bloodhenge druid class
Althaea 12 Jul, 2019 @ 2:03pm 
Originally posted by Andrej_S.:
need add bloodhenge druid class
Done. Added your Polemarch mod as well.
Andrej_S. 12 Jul, 2019 @ 2:12pm 
Originally posted by Althaea:
Originally posted by Andrej_S.:
need add bloodhenge druid class
Done. Added your Polemarch mod as well.
Good. Thanks!
KingJohnVI 13 Aug, 2019 @ 8:37pm 
I have added a new Class Mod called "Frost Druid" originally posted here:

https://steamhost.cn/steamcommunity_com/app/403950/discussions/1/1639793837568813725/
Last edited by KingJohnVI; 13 Aug, 2019 @ 8:42pm
Althaea 13 Aug, 2019 @ 11:09pm 
Added, thank you.
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Date Posted: 16 Nov, 2017 @ 5:31am
Posts: 21