Conquest of Elysium 4

Conquest of Elysium 4

Nurhaci 9 Oct, 2019 @ 4:56pm
Fomoria and Aboleth(A.K.A. EA R'yleh) Class Mods
These are 2 seperate mods, one adding Fomoria and the other the Aboleths. Both were early age factions from Dominions.


Aboleths are powerful masters of illusionary magic who have have built an underwater slave based empire.

- Aboleths are devastating casters and can turn the tide of battle... if they can get out of the water.

- Units are cheap and amphibious, but lack archers.

- Can summon powerful defensive sea monsters to contest territory.



Fomoria is nation of deformed giants cursed with the heads of goats. They have fallen in grace, but are still powerful contenders for the throne of Elysium.

- Fomorian units and mercenaries are powerful, but sparse.

- Can taint forests and jungles with stealthy monsters and kill fungus, perfect for ruining a Witch's or Troll King's day.

- Uses deadly Morrigans to terrify the enemy.


These are my second mods for COE4. Theredos is on the way too. I have tested both of these in hotseat and regular games for the past couple of weeks, and I think they're just about balanced. However, if you feel they are either underpowered or overpowered please tell me and I'll tweak them.

Download:

Aboleth Mod[drive.google.com]


Fomoria Mod[drive.google.com]
Last edited by Nurhaci; 9 Oct, 2019 @ 5:56pm
< >
Showing 1-9 of 9 comments
Curious 10 Oct, 2019 @ 11:03am 
Thanks for uploading these for everyone, always loved the EA R'yleh theme has always been a favourite :steamhappy:
Verro 20 Oct, 2019 @ 12:43pm 
Having tried the Fomorians a few times now, I think they could really use some kind of buff. As it stands, they're lacking in any ranged support (The 50g for 5 terrible slingers is kinda... Awful.) The rituals are expensive and not really on tier with other classes, Morrigans/banshees not withstanding. (I think the banshee price is very fair, Morrigans could probably drop a little.) Starting with an injury on every standard fomorian is brutal, especially since they are more expensive and have no form of quicker healing. They remind me very much of pale ones in that regard, but not as hardy and often suffering from debilitiating weakenesses. Being a 2x2 means more enemies getting attacks on them every turn, with 20-30 health, minus often chest wounds, they die a LOT faster than spearman/swordsman. They also have slower effective regen because they have so much more hp. It's a really good start though, and I really like the concept. Not trying to knock your hard work! Hoping this is coming across more as constructive.
Nurhaci 20 Oct, 2019 @ 10:34pm 
Thanks for the feedback. I'll try and fix this.

The patch is up.


Okay, so I delivered variety of buffs to the Fomorian giant units, about 15 extra health for most giant units and a pretty big increase in attack power for all, for example militia hit for (1-4) + 6 damage now, while spearmen are (1-4) + 8 . I don't know if it should be more or less to compensate for 2x2, afflictions, and weak range, but right now I'm doing very well early game and squishing lots of humans.

Fomorian recruitment has been buffed a bit. Militia now come in groups of 5. Giant mercenaries are a bit cheaper and occur more often.

I lowered the cost of the following

Druidic Ritual is now cheaper.

Fomorian King and Balor Rituals are a tad cheaper.

Defile Forest and Claim Ancient Forest are a bit cheaper.

Morrigans are the same price, but summon a few more than before.

I'm going to need to playtest them further to help find any other problems. Tell me if this is not enough, or if it is game breaking. I suppose the Fomorians are early game bullies like the Troll King or Senator and can use an easy start.



Last edited by Nurhaci; 20 Oct, 2019 @ 10:55pm
Andrej_S. 23 Oct, 2019 @ 4:09am 
Hmmm. need some Man, Ys and TNN with Erui
Andrej_S. 23 Oct, 2019 @ 5:01am 
Good mod!
But fir bolg champion use wrong sprite.
Thralls and lobotomizeds need some mindless ability
Nurhaci 23 Oct, 2019 @ 3:22pm 
Fixed the Shambler Thralls and Lobo Guards and I gave the champion the right sprite.
Nice Catch. I don't really have an excuse for the sprite mix up, apparently the proper sprite was already in the mod folder and I used the wrong one for some reason :/
Kcat42 26 Oct, 2019 @ 10:22pm 
Really enjoyed several games I have played with the aboleths but noticed two things.

The nets for land slave troopers have no effect on them so it does not do anything.

Sometimes the coral citadel spawns with 1-2 tiles between it and the sea. It is not a huge issue for gameplay but if the intention was to have the mother be in the citadel. I thought you should know.
Nurhaci 31 Oct, 2019 @ 3:29pm 
Sorry for the late reply. I fixed the nets to add paralysis.

Unfortunately I cannot change the way the game decides to place the Coral Citadel, but I changed the mother ritual to be cast anywhere. Originally, the idea was for the mothers to be restricted to coast for lore reasons, but I decided that's not a good enough reason to restrict them for playthrough.
Last edited by Nurhaci; 31 Oct, 2019 @ 3:29pm
Kode-Man 31 Oct, 2019 @ 4:10pm 
how the bleep do you get the mother ritual?
< >
Showing 1-9 of 9 comments
Per page: 1530 50