Conquest of Elysium 4

Conquest of Elysium 4

nemid 3 Nov, 2020 @ 1:13pm
Nemid's misc tweaks
https://www.dropbox.com/s/owr5lp2pbgs4qsi/Nemid%27s%20misc%20tweaks.rar?dl=0
download link, version 1.0

Just a small mod featuring various tweaks I've done to CoE4. These include:

-scouts and assassins, as well as a few other monsters, gain farsight
-Demon Lieutenants and Demon Lords gain access to a new set of rituals that allows them to promote lesser demons at infernal capitals
-Demon summonings overall have better control chances
-Unique Monsters (Demon Lords, Elemental Lords, and God, namely) gain fastheal. This is so they aren't stuck with afflictions forever.
-The Erinye gets level 2 serpent magic, the Medusa gets a petrification gaze attack (like the cockatrice) and the Gorgon gets regeneration
-Dragon and Hydra hatchlings can grow to the adult form after a lengthy amount of time. The adult form can grow into the Elder/Ancient form after about half as much time (because the jump from hatchling to adult is bigger than the jump from adult to elder, imo).
-controlling a hades capital grants 1 dispossesed spirit per turn, and controlling an inferno capital grants 1 sinner per turn.
-Creating a Sacred Grove/Grove of Gaia/Primal Forest makes a free special Hamadryad, which can turn the forest back into one of those types if it ever goes back to being an ancient forest. This is mostly so a captured Dryad or something similar can properly use its rituals on another class.
-Agartha's cave walls can be traveled by anyone, regardless of their unique abilities. It costs 3 ap per square, and is considered a mountain for the purposes of mountain move.
-Agartha has extra gem deposits in it.
-Pale ones gain a level 3 ritual that opens the sealed chamber and summons the god vessels as commanders under your control. They don't like to sit still and will destroy settlements whenever possible.
-Ncromancer's Major Summoning grants 1d6+2 ghosts instead of only 1.