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terr 79
terr 80
terr 81
terr 82
Work just fine, just tested it.
That's me officially stumped. lol
To have barbarians summon at different terrains you would use different terrain numbers with each summoning strings.
See the below example from Populum mod.
newritual "Raise Militia"
ritpow 31 # Ritual power number
level 1
apcost 3
free
terr -14 # Required terrain: human settlement
free
summoning
addstring "(-22)6d5*Militia" #capital
addstring "(84)5d5*Militia" #slum-dis
addstring "(85)5d5*Militia" #temple-dis
addstring "(86)5d5*Militia" #trade-dis
addstring "(9)5d5*Militia" #city
addstring "(17)4d5*Militia" #towns
addstring "(79)4d5*Militia" #ports
addstring "(-16)3d5*Militia" #marketvillage
addstring "(18)2d4*Militia" #village
addstring "(-40)1d4*Militia" #hamlets
addstring "(-13)1d2*Militia" #farms
Each addstring has a terrain number in parenthesis next to the addstring that corresponds to a summoning based on that terrain.
Thank you so much man