Conquest of Elysium 4

Conquest of Elysium 4

Gandalf 13 Jan, 2021 @ 6:35pm
Gathering generic gems
I've been tinkering with a new class, but I struggle to make its commander generate generic gems (as illusionist does), just the 4 regular ones (from which one is randomly chosen when the map is generated). I've set the starting territory as crystal palace to no avail :(
Maybe it's hardcodded into those 2 classes (pale one and illusionist)...
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Gandalf 14 Jan, 2021 @ 8:19am 
I've made some progress:

First, I tried:

copystats "Illusionist" (without gathergems command)
Which works, generic gems are produced as I wanted and I can edit the other stats, such as the illusionist spells my commander has access to ( with the command, spellweapon 43 0, he has no illusionist spells, for example). That's nice, but setting power 26 0 (because I do not want any Illusionist rituals, just their gem producing bonus) removes the ability to generate generic gems.
Then, I figured generic gem producing was linked to Illusionism, not the Illusionist class. So, in order for my idea to work, I must set power 26 <1-5> and remove all rituals. But I have no idea how to do that :(
Also: If we had access to gathergenericgems and gatherrubies, gatheresmeralds. etc. commands, modding this would be far easier.
Any ideas?
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