Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Obviously, the above selects the Illusionist's version of Scrying, since it is listed first in the ritual data.
Since the selectmonster command allows offsets, I also tried this:
but selectritual does not seem to have received similar functionality, and this still selects the Illusionist's version of Scrying.
No name command is listed among the ritual modding commands, but just in case, I tried this:
which crashed the game on startup, stating that the name command did nothing. Not surprising, but I thought it was worth a shot.
So it seems to me that in order to access all rituals with duplicate names, we need to either be able to use offsets with selectritual, or we need to be able to rename rituals. Either or both seem like reasonable feature requests, to me.
For balance you could change action point cost or sapphire cost.