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The sprites are just the ones from the dump with adapted backgrounds + shadows, so they work fine, I don't remember creating new ones.
The plan was:
- use EA Abysia as a base, adding MA stuff as needed
- mages would be Anathemant Newt/Salamander/Anointed of Rhuax and Apprentice Warlock/Warlock (only two tiers here, and maybe should have a different name to avoid confusion with the Warlock class)
Upgrading from Salamander to Anointed might require a Volcano, or maybe just MUCH cheaper in one. However the class gets a starting volcano close to their citadel, which means it's only likely to be a problem is the mage is away from home.
- nation collects gems and sacrifices. Ruby and sapphires act as fire and earth gems, diamonds & sapphire would likely be unused (which is why wish you could make them unable to get them)
- warlock summons would have included some generic devils, misbred & demonbred. smoulderghosts too (they are Death summons in Dominions, but it can work here and there isn't a clear equivalent to death gems unless we give them hands of glory and I'd rather not). fire would have gotten stuff similar to what warlocks get, plus children of rhuax & maybe fire drakes
- regular recruits would be Lavaborn infantry (of various types) requiring gold and iron, and humanbred costing only gold and less iron (or no iron at all, maybe)
- special troops you can recruit rarely would could include fire drakes (despite also being a summonl), Burning Ones (not sacred), misbred. Dom Abysia gets salamanders, but these are significantly different in CoE
- siege weapon could be a 'magma catapult' costing more than a regular one, but doing extra fire damage
Feel free to use or ignore these ideas as you prefer.
Download link is in the OP now.
As for your plans to port other Dom stuff to Coe, I suggest you focus on the nations that don't have clear equivalents (feels redundant to me port Marverni Sauromatia & EA Ulm when the barbarian class effectively models them already)
So only really unique stuff like C'tis would get their own class, and everything else with something similar to them already in COE4 would just get added on as a buff to that class (Voice of El getting renamed Mag Royal Guards or something for example).
It should be noted that the Pale Ones use diamonds for their variety of necromancy, where they summon things like Umbrals and Shard Wights. One could do the same with a Lavaborn faction, I think.
I'm at a loss as far as sapphires go, though. Some form of scrying ritual, maybe?
Well, if nothing else they can be traded away for extra gold.
Sapphires are indeed weird as they are associated with water.
I do hope at some point modding support is added for only being able to gather some types of gems, even if I won't use it!
Probably. It does ring a bell.
this has the link too, you can download it from there.
Hoping you will be able to do something good with this!
Thanks, I was looking through old threads and noticed it by chance. I've had an expansion based on Abysia on my populum to-do list for awhile now.