Conquest of Elysium 4

Conquest of Elysium 4

Kaktusik 30 May, 2016 @ 8:26pm
Trouble with modding
Hi,
I've been tryin to create a little mod that would replace King of the Deep sprites, but for whatever reason I'm getting a message that says "no monster called "description of the mod". Does someone know what am I exactly doing wrong?

This is how my mod looks like:

icon "megaro/megalon.tga"
description "description of the mod"
selectmonster “King of The Deep”
spr1 “megaro/megaroi.tga”
spr2 “megaro/megaroa.tga”
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Marlin 31 May, 2016 @ 3:39am 
The problem is with the quotation marks.

With the icon and description commands, you have ASCII double quotes (the plain straight ones). That’s what the game program likes.

With selectmonster, spr1 and spr2, you have typographic quotes. These won’t be recognized as any kind of quotes at all by the game program. (The cryptic error message comes from the fact that game in such cases seems to just use the previously last acknowledged string, which was the one you provided with the description – using ASCII double quotes.)

Fancy word processors and the likes tend to automatically replace the ASCII double quotes you type with typographic ones. For that reason, you might want to use a plain text editor – like Notepad++[notepad-plus-plus.org] if you’re on Windows – as your primary modding tool.

(On the other hand, you are free to use typographic quotes within ASCII-quoted text strings, since, again, the game program doesn’t care one bit about them. This can sometimes be a nice possibility.)
Kaktusik 31 May, 2016 @ 5:08am 
Everything is working perfectly right now. Thanks for help!
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