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The way you use "reclimiter" command.
The way you use "alterloc" to limit the use of "Reclaiming the lost power" ritual.
You have set "defctrl" of this Ritual to 1. The Ritual almost always fails.
If you manage to update this I wonder if we could see more global events, fire and brimstone. Many Thanks!
Currently i am aiming more at changing class options, so they compare better to class options inside the class and there are fewer too map dependent class options (e.g. baron needing king's castle; coronation a bit expensive for benefit).
Not all of them have passwall, just those upgraded with gems.
The two options are:
-burrow meaning either
the dwarves burrow down like anyone else, opening access for anyone else, as dwarves are only good at defending their mines, so cannot defend the pits they create; -> dwarf access to underground feels very common and non-special
the dwarves burrow from their statue of dvalin; -> they get a very weak spot, where others could attack and destroy them very quickly
-tunnel meaning
no risk of inadvertedly weakning defense by giving access to statue of dvalin network
no need to defend pits
but advantage for siege combat
As tunnel is only available for gem upgraded units, i hop the advantage is not too great.
But both options have disadvantages i dislike.
In my last game, things seemed to be fine. Just didn't get to medusa and erinye summoning, as i lost before.
Initially they are the same.
Totally. One idea I had was stationary units that spawn the armors, bows, balistas etc... They could have L1 or L2 magic (maybe be upgradeable?) and that would help with the defenders lack of fun spellcasters
Unfortunately, that is quite hard to mod. Only way would be to entirely reqork the ritual structure of enchanter.
So i added just another enchanter apprentice. Hope thats enough to solve early ritual bottlenecks.
And i changed something both for problem of regen amulet being so critical and infuse magic library being high end and still rather mediocre, the vessels can now make itself and some other golems become stationary for some months and gain fast heal in that time; that way, a library is all needed to repair golems in the end and destroying the library for that would often be good choice.