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But I think there is a deeper difference between us. You play the game to find ingenious ways to win but I play the game to find ingenious ways to lose. Remember the old adage of the Dwarf Fortress game "Losing if fun!" It means emphasizing Role-play and emergent Story-telling rather than Game Mechanics and Optimization. Both approaches are valid offcourse. So here we are!
I didn't tested the ritual. Only the event. I don't have time now to test the ritual.
Well, i did not yet know, that stationary units although they cannot enter portals can use burrow up and down.
So the dvalas with these modifications can also go to hell and void.
The reason, of course, is that the actual folder name is AgarthanRealm – with uppercase letters used in two places. But, in the mod file, this use of uppercase was forgotten and the name spelled as “Agarthanrealm”. (The exact same mistake was made with the sprite files, so there are three lowercase 'r's in the mod that need to be changed to uppercase before it will work.)
While Windows is forgiving regarding inconsistencies such as this, Linux is not. If you want your mods to work on Linux, consider sticking with lowercase only in file and folder names, refraining from fancy use of uppercase that you may not remember even yourself when it comes time to refer to those files and folders.
Glad you are enjoying this! You know this Dwarf-thing has its roots in the Silmarillion and the Eddas. It contains memories of the most archaic time —War-cries, tears, songs and curses. This is tribal history in the making and the game a huge simulator. Always role-play and don't be seduced by the numbers! Play and Read. Read and Play. Cheers!
[removed]
Edit: Google broke my link, and it isn't needed anymore, anyway.
selectterr 47 #Rock Ground
ownable
iron 1
fungus 1
newmonster "Primordial Serpent"
copystats "Wyrm"
hp 60
clearmove
wander 1 #move multiple squares
tunnel
squareevent #Spawn Primordial Serpents in Crystal Forests. Chance 2%
+player 16
+chance 2
+terrain 196 #Crystal Forest
message -1 " The Primordial Serpents gnaw the Roots of Middle-Earth"
newunits 16 "c*Primordial Serpent"
endevent
Initially the Agarthan Realm is solid stone and few resources exist underground. However as the game progresses Primordial Serpents open up corridors and passageways, creating a huge amount of iron and fungus resources in the process. The Serpents will appear in the Elysian plane as well, opening gates to the Agarthan Underworld, even if rarely. A Witch or a Succubus will charm a serpent sooner or later, a Demonologist open a direct passage to Inferno, the mines will flood and the Amphibian Pale Ones get a huge amount of uncontested resources in their hands. Try it for yourselves independently of this mod, it is a lot of fun!
As for the mod itself keep in mind that rituals are deliberately low-priced to allow players to explore its mechanics in a very short time. Be aware that as the game progresses there is an increased danger of subterranean flood. Furnace warriors do quite a good job against the Fiery Demons. As members of the Elysian community, you are free to use the content of this mod in any way you like. Comments and criticism are welcome, but it might take a few days for me to respond. Thank you.