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[Edit] Just noticed that FangoWolf has a language file for Notepad++ CoE4... I suppose the best way to get colours I like is probably to do it myself... something closer to shell I think. (Personally I'm not a fan of changing font/pinks/etc.)
I tried simply renaming the files back to xml (worth a try) but no luck.
Notepad++ allows custoim languages with I think 8 keyword groups. (though I'm really unfamiliar with editing such things) UDL 2.0 (there's a link from within Notepad++ to it but steam doesn't like it for some reason). I'd make it myself but I'm not sure which colours/styles to use as well as any intricacies... I assume copy pasting the keyword list and matching the styles to your Gedit one would work... but with a limit of 8 groups some would have to be merged. Not a big problem, perhaps the following keyword groups?
1. Monsters commands
2. Rituals
3. Weapons
4. Events
5. Terrain
6. GUI
7. Other CoE4 commands
8. Old CoE3 commands (so they show up as invalid commands)
Not sure about numbers/comments/operators and delimiters...
Operators:
& * + (I'm not sure what all the operators CoE4 recognises actually are...)
[Edit 2] Removed link to SageThumbs, although it does let you view .tga files in explorer it has other issues for some, probably not a good idea to use.
Also, again for Windows users... this morning I found via GIMP chat that
SageThumbs 2.0.0.22 allows both .tga files and .xcf files in windows explorer. Which makes it *Much* easier to look through a folder full of .tga files without having to open up GIMP check each file if you're unsure which unit has a missile launcher or catachan pattern camaouflage for example. Although for some reason it gets confused with some .xcf files and displays the file... strangely. it works perfectly with the .tga files and that's the important part for me. (it also makes it easier to spot errors, I've noticed a few incorrect sizes and unused .tga files already).
Plus there was an annoying little inconsistency in the display of the command free in Gedit, but not in Notepad++. This CoE4 command also happens to be an actual command in GNU/Linux, so Gedit displays it highlighted as such when shell highlighting is chosen, making it oddly stand out against other CoE4 commands. The Unix shell highlighting of Notepad++ doesn’t do that, because free is a Linux-specific command, doesn’t occur in general Unix.
So Gedit is where I started. And when I saw there are Gedit versions available for Windows too, I felt I had to check that possibility out as well, and tell about it. I didn’t really expect I would convince any Windows user to ditch Notepad++ for Gedit (v2).
His post no doubt served as an incentive for me to now do this for Gedit, perhaps also made me feel I didn’t have to worry about Notepad++, because it had “already been done”. But, looking at his definition, he does seem to have made some unconventional choices – regarding colors, use of a font (Comic Sans) that isn’t monospaced, and having comments not defined through the ‘#’ character syntactically used by the game for it but rather through markers of his own choice.
So, I have now posted a (somewhat more conservative) Notepad++ version anyway, of these language definitions. Pick what you like, or make your own. 😊
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Regarding operators, the only one for which I provide highlighting support is the ASCII circumflex used for newlines in (most) strings. Other CoE4 operators (within strings) are highly dependent on what command they are used with, and I didn’t even try to figure out how to correctly mark those. (An equals sign, for instance, could sometimes be a CoE4 operator, at other times an ordinary part of the text.)
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As for thumbnails of TGA images, this is one problem I don’t have with Gnome Nautilus on Linux (the counterpart to Windows Explorer), since it does this natively.
Currently no thumbnails of XCF files though. I remember that it earlier did, but XCF files are tricky, highly GIMP-specific, basically (which is no doubt why the application you tried fails with some of them). The idea is that XCF eventually, in some distant future, is to be replaced with a more standardized file format, OpenRaster[en.wikipedia.org] (file name extension '.ora'), to be the default for many image editors besides GIMP. But it’s understandably a daunting task to figure out how all kinds of image editing features are to be sensibly handled, when not all image editors support those features. (It is possible already now to have GIMP export to – some kind of – ora files, but since the format isn’t even finalized, support can be expected to be a bit shaky.)
(Considered trying to make .lang files of my own but while I think I can do it, it's a pain in the butt to learn from scratch and it would save me a lot of time and effort if you could provide access to yours again.)
I added the 3 lang files I have into the latest populum version I just released (0.7).
I have now changed link in first post to Dropbox. Hopefully that’ll work better. Sorry for not seeing this earlier (have been away for a long while). Assuming Dropbox works, I guess I’ll now have to copy the rest of my stuff to Dropbox as well.
The link works fine for me. Much obliged, thank you.