Conquest of Elysium 4

Conquest of Elysium 4

Ebb 7 Feb, 2016 @ 7:22pm
Map Editor Question
I'm new to map editing, and am just finishing up a custom map I made - however I'm having trouble with placing fixed start locations for my players. If we are using more than 10 players, will the table values still be 0-9? if so, how do I denote player 10, 11, 12?

I'm also unsure if nostartcitadels is still a function, as I don't see it on the map editing commands thread.

Any help for this noob would be appreciated!

Edit: Values beyond 0-9 do indeed work as intended, however with one solution comes three more problems/questions.

Any idea how to place down Ports / Deserted Ports via the mapmaker without having plains spawn underneath it? I know in CoE3 you could freely place them on the proper coastline, but any attempt to do so now spawns land underneath.

Second question is when playing units via "newunits" event command, is there any way to add a named leader in addition to troops.
Ex: newunits -2 "10*Knight & 1*Baron"
This only spawns a nameless Baron, even if playing the Baron class

Third and final question is about units with spaces or puncuation in the name. Ex: Warlock's Apprentice.

Would it be Warlocks_Apprentice or some modification of that? I would LOVE to get my hands on a Monster Table / Menu.

Thanks all!
Last edited by Ebb; 7 Feb, 2016 @ 10:25pm
< >
Showing 1-1 of 1 comments
johan  [developer] 8 Feb, 2016 @ 1:30am 
Hold down ctrl and right click to grab a sea or some other ground, then you can place that under the terrains you have. '?' to see all commands in the map editor.
< >
Showing 1-1 of 1 comments
Per page: 1530 50