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addunitrec "unit type name" <chance> <nbr> <gold> <gold die> <iron>
reclimiter "=unit type to upgrade"
(For other effects, a '+' or a '-' could be used instead of the '='.)
See the documentation under class commands.
(This will alter the requirements for the last added recruitment. string can be somthing like "+Baron" to require a Baron, "-Baron" to require the Baron to not be alive or "=Dwarf Worker" to require dwarf workers to be upgraded into the new troops.)