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Dare I say you used it as a base, which I don't really mind, half the sprites are my creations and half from other modders or Dominions 4 sprites reused but yeah, a little, I used this person's mod as a base would be nice.
A quick and dirty fix is to add just an icon command to the mod:
A real banner is obviously better, though (on Windows too). Since the banners of all active mods are shown to the right of the screen each time you start the game, they serve as a very nifty reminder of what mods you have active. I wouldn't want to be without that.
For CoE3, several mods were (for some reason) published without a banner – Juzza's Horror Cult mod being one – and this omission drove me nuts, until I created some simple banners of my own for them.
I dunno MC, it was kind of shallow mod but I'm gonna do some modding once the proper manuals are out.
Because those are in the bad habit of polluting UTF-8 with pointless BOMs (byte order marks), whenever you save UTF-8 text from them (even if the UTF-8 originally was BOM free). Which CoE4, like a lot of other software, doesn’t much like.
I strongly recommend that you use something else, like Notepad++[notepad-plus-plus.org], for your CoE4 modding. (For more on this issue, see my guide.)