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Put in the folder, as normal.... *click mods* instantly crashes. I've made sure by removing all other mods and only having it there, still crashes. Anyone got this bug?
I don't have a icon for this mod sorry. You can make one yourself and do the:
I see that you did, in this mod, at least include an icon command (there was none in your earlier mod). I don't know if it was to accommodate to my little complaint on that one, but unfortunately, it isn't quite enough to prevent game crashes. The problem is, the string for file name was left empty (nothing between the ASCII double quotes).
If you want your mod to work on Linux (and Mac) the way it works on Windows, you need an icon command with some actual string for image file name, even if you don't have any real image. For instance, as I suggested...
Then again, you haven't considered making some actual banners for your mods?
Mod banners are rather neat, you know, as a reminder, each time you start the game, of what mods you have enabled. (Unless, perhaps, you always keep every mod you have in your mods directory always enabled? Or always disabled?) A banner needs not be particularly fancy, just some plain text on a 256×64 pixel image saved as a TARGA file (file name ending: .tga) will do the job.
Edit: With v4.09, the hack above to make a CoE4 mod work without a real banner doesn't apply anymore. From now on, it seems a CoE4 mod will need to have a real banner for it to work on any operating system.
Unfortunately I don't have any programs that can open/save .tga files. Sorry to all Linux and Mac users :/
Anyone downloading this will need to change the name of the file or the name in the c4m file. I just named it "queenant."
{LINK REMOVED}https://www.mediafire.com/?dl4ceoz3g4wr64y
There should be lots of image editors supporting tga. The one I use myself is the free and open GIMP[www.gimp.org]. With that one, just select New..., set the appropriate image dimensions (256×64 for a CoE banner), add some contents to the image, and finally select Export as... to create the tga file. Enter the file name with the ending ".tga", and GIMP will automatically save it as a proper TGA. (The option Save will instead create an xcf file, which is good for image editing projects, as it can contain layers, paths and lots of extras not needed in the final image.)
Unfortunately, GIMP surprisingly doesn't support JNG (not sure why). However, if you have some viewer of your JNG files, and you are able to copy the image to the clipboard from there, you can then paste it into GIMP and have it save it as a TGA.
(Otherwise, there are some file converters, like ImageMagick, to make TGA files from your JNG's.)
Well, with v4.09, it seems the days of banner-less CoE mods have finally come to an end, regardless of operating system (thankfully, I might add). So now sorry to Windows users too, if a mod still doesn't have a banner.
(What I said above about quick and dirty fixes to make a mod work without a real banner image no longer applies. It no longer works on Linux, and neither does it work on Windows anymore.)
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...And sorry about all this talk about banners, image file formats, editors and converters. I'm sure your little mod is a fun one, although I haven't tested it yet.
That will walk over anthing i think.
You can change it to whatever you like as I said, I made this for fun.
Only mod that trumps this one in opness is the mod for CoE3 where you play as El himself.