Conquest of Elysium 4

Conquest of Elysium 4

Ninjara 13 Jan, 2016 @ 9:31am
Commander allowing the recruitment of new unit type?
Like the title mentions, is this possible?
For clarity's sake I mean in the fashion of the Leo allowing the Senartor to recruit Principes Solaris and such.

I've checked through the CoE3 mod manual and the thread here but haven't managed to notice anything related so far at least..
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Showing 1-6 of 6 comments
DasaKamov 16 Jan, 2016 @ 4:50pm 
Seems to me that this line, from the "Class" section of the pinned Documentation thread, would be the one that you would want to test:

addunitrec "monster name" <chance> <nbr> <gold> <gold die> <iron>
Marlin 16 Jan, 2016 @ 5:30pm 
Alas, no, addunitrec is an old command, unchanged from CoE3, as far as I can tell, which simply adds the named monster to the recruitment list of the class.

I agree that the class list of commands is where this ability reasonably should be found, though. Although it is shown as a monster (/unit/creature) property, with its own nifty icon in CoE4, it only seems to work as long as that monster is controlled by the appropriate class. (That icon seems to disappear otherwise.) A command for it just doesn't seem to be there (yet?), unfortunately.

By the way, I was about to say this is an ability new to CoE4, but then realized this isn't entirely true. Cardinals and the Pontiff granted a Voice of El the option to recruit templars already in CoE3 – though, oddly, those clerics still haven't for some reason got the nifty new ability icon in CoE4.
Ninjara 18 Jan, 2016 @ 7:40am 
Originally posted by DasaKamov:
Seems to me that this line, from the "Class" section of the pinned Documentation thread, would be the one that you would want to test:

addunitrec "monster name" <chance> <nbr> <gold> <gold die> <iron>

Appreciate it, but that works like Marlin described. :HappyMask:
I think I'll see if I can circumvent this by making those units a summon for the commander in question for now.
DasaKamov 18 Jan, 2016 @ 9:19am 
Sorry; my brain short-circuited; Marlin is right. There's a similar command which is the one I was REALLY thinking of ;) :

addmercrec "monster name" <chance> <nbr> <gold> <gold die> <iron>

This seems like it SHOULD allow the commander with the above line to "unlock" the chance that certain units of "monster name" type occasionally make themselves available for hire (based on "chance" percentage per turn).

Marlin 26 Jan, 2016 @ 1:49pm 
addmercrec is really the same thing as addunitrec, except only that the recruitment offer will show up in green and be available only once.

However, it seems that Johan may have been watching this thread. In any case, there is now (in v4.11) a way to do this:
addunitrec "monster name" <chance> <nbr> <gold> <gold die> <iron> reclimiter "+monster to give the requested ability"
The monster (/unit) type named with the second command, reclimiter, will get the nifty new purple standard icon.

If the '+' is changed to a '-', the reclimiter command will instead cause the recruitment offer to be available only if the named unit type is not present. (This could for instance be used to make offers of a new Baron, with addcomrec, appear for a Baron faction that lost its Baron.) If it's changed to a '=', it will make the offer work like the "recruitment" of dwarfs, i.e. it will be an upgrade of existing units rather than recruitment of new ones.
Last edited by Marlin; 26 Jan, 2016 @ 2:25pm
Ninjara 28 Jan, 2016 @ 7:40am 
Well that's certainly going to be coming in handy.
Thanks, devs!
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