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addunitrec "monster name" <chance> <nbr> <gold> <gold die> <iron>
I agree that the class list of commands is where this ability reasonably should be found, though. Although it is shown as a monster (/unit/creature) property, with its own nifty icon in CoE4, it only seems to work as long as that monster is controlled by the appropriate class. (That icon seems to disappear otherwise.) A command for it just doesn't seem to be there (yet?), unfortunately.
By the way, I was about to say this is an ability new to CoE4, but then realized this isn't entirely true. Cardinals and the Pontiff granted a Voice of El the option to recruit templars already in CoE3 – though, oddly, those clerics still haven't for some reason got the nifty new ability icon in CoE4.
Appreciate it, but that works like Marlin described.
I think I'll see if I can circumvent this by making those units a summon for the commander in question for now.
addmercrec "monster name" <chance> <nbr> <gold> <gold die> <iron>
This seems like it SHOULD allow the commander with the above line to "unlock" the chance that certain units of "monster name" type occasionally make themselves available for hire (based on "chance" percentage per turn).
However, it seems that Johan may have been watching this thread. In any case, there is now (in v4.11) a way to do this:
If the '+' is changed to a '-', the reclimiter command will instead cause the recruitment offer to be available only if the named unit type is not present. (This could for instance be used to make offers of a new Baron, with addcomrec, appear for a Baron faction that lost its Baron.) If it's changed to a '=', it will make the offer work like the "recruitment" of dwarfs, i.e. it will be an upgrade of existing units rather than recruitment of new ones.
Thanks, devs!