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Exit the mods menu and whenever you now select random for the era/society of a new game, the mod should give you a message at game start as to what era you ended up in.
Both the c4m file and the folder (with the banner) should be in your mods directory.
I now tried booting up a computer with Windows (which I otherwise rarely do), Windows 8 to be precise, downloaded the zip file (42 kb) and then extracted its contents with the built-in capabilities of Windows (8), and I didn't experience any of these problems. I got both the text file (c4m file) and the folder with the banner, and I didn't need 7-Zip (which is a very good application, but, again, I didn't need it).
(Needless to say, I also don't see these problems on the Linux system where I made the mod and zip file.)
[removed]
Edit: Google broke my link, and it isn't needed anymore, anyway.
The now uploaded version of this mod should with 100% certainty be able to identify every one of the five alternative eras as well as five of the six standard eras. Where uncertainty remains is, as before, in any report of the standard Dark Ages. There is then a possibility it might in reality be the next era, the Agricultural Period. However, the accuracy of the Dark Ages report too, should be considerably improved, thanks to a change documented for CoE 4.24: A sealed chamber (in Agartha) is now guaranteed in the Dark Ages. Meaning there are now two signature terrain features always present in the Dark Ages: the chamber in Agartha and a gold mine in Elysium. (Both of these can occur in the Agricultural Period too, though they are usually absent, and the mod will be fooled only if both happen to be simultaneously there.)
More info if, in the game, you right click on the mod.
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Also, to modders: I am now using some more of the variables in the 64x range that I previously claimed. 640-643 now used and I might continue grabbing variables from there. So I hope you stay clear of that range. 😈
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Download link has been updated.