Conquest of Elysium 4

Conquest of Elysium 4

stuguy909 14 Jan, 2021 @ 5:52pm
Need some help, this won't work
The following does not throw errors and the character selection screen detects the main leader I modded, however, something is causing the leader to spawn with defaults for the warlock class.


# ----- Warlock mod -----

icon "banner/banner.tga"
description "Warlock mod."

newmonster "Supreme Warlock"

selectmonster "Supreme Warlock"
copystats "Archmage"
copyspr "Golden Wizard"
unique 1
immortal
saner 5
hp 30
sensedead 1
regeneration
allrit 1
allrit 3
allrit 5
allrit 11
allrit 18
allrit 19
allrit 20
allrit 21

# ----- Class -----
selectclass 12
clearstartunits
setmaincom "Supreme Warlock"
addstartcom "Warlock's Apprentice"
addstartunits "Spearman" 10
addstartunits "Archer" 6
addcomrec "Supreme Warlock" 1 1 50 0 0
< >
Showing 1-2 of 2 comments
stuguy909 14 Jan, 2021 @ 6:02pm 
This one works just fine. So I don't know what's going on.

# ----- Demon mod -----

icon "banner/banner.tga"
description "Demon mod."


# ----- Units -----
newmonster "World Eater"

selectmonster "World Eater"
copystats "Prince of Death"
copyspr "Demon Lord"
immortal
saner 5
unique 1
regeneration
sensedead 1
reformloc -1
fireres 100

# ----- Class -----
selectclass 3
clearstartunits
setmaincom "World Eater"
addstartcom "Demonologist"
stuguy909 14 Jan, 2021 @ 6:13pm 
hmm. It works when I created a new faction.

# ----- Units -----
newmonster "Supreme Dude"
copystats "Archmage"
copyspr "Golden Wizard"
unique 1
immortal
saner 5
hp 30
sensedead 1
regeneration
allrit 1
allrit 3
allrit 5
allrit 11
allrit 18
allrit 19
allrit 20
allrit 21

# ----- Class -----
newclass
setclassname "Supreme Mages"
classdescr "Coalition of Supreme Magi"
hometerr -23
addstartterr -19
addstartterr -30
addstartterr -30
setmaincom "Supreme Dude"
< >
Showing 1-2 of 2 comments
Per page: 1530 50