Conquest of Elysium 4

Conquest of Elysium 4

carn112004 17 Dec, 2015 @ 10:38am
Basic defense mod and class themed defense mod
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Gives every class a guardian as start unit (18122015: now also for markgraf).

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Gives every class some stationary guardians fitting for class and hopefully about as effective or slightly less effective than 1 enchanter guardian (e.g. hoburgs get stationary hoburg crossbow, cultist gains some of the new stationary summons, demonologist gets stationary devil and imps).

So no more worry about early loses both for you and the AI and anyone else afraid of wildlife.

I might at a later point improve the graphic (18122015: minimal graphic "improvement"; i hate graphics). Just thought some people like to have that one fast.

edit (21122015):
markgraf in basicdefmod now gets guardian as well, guardians are now "guardian guradian" so less collision with other mods modding guardians.

in culturaldefmod i hopefully resolved the issue about moving cardinal of els harbinger by removing blessed and giving him personal prebattle bless.
Last edited by carn112004; 21 Dec, 2015 @ 11:51am
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Showing 1-2 of 2 comments
Etienne 19 Dec, 2015 @ 5:45am 
Thanks for doing those mods. I was hoping to adapt the COE3 basic defense mod to COE4 but it depended on events, which got removed from moding.

Edit: Found a bug in the second bug. My Voice of El Angel guardian got stolen by one of those freespawning Saints.
Last edited by Etienne; 19 Dec, 2015 @ 5:20pm
carn112004 21 Dec, 2015 @ 12:04am 
Originally posted by Etienne:
Edit: Found a bug in the second bug. My Voice of El Angel guardian got stolen by one of those freespawning Saints.

Ah, forgot that problem, was already in coe3 there.

But i have an idea what it is, probably blessed units in general have undocumented capability to be included in army force by stupid leaders even if their movement setting would disallow this; can be resolved by removing bless from angel guardian and give him a prebattle self bless.
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Date Posted: 17 Dec, 2015 @ 10:38am
Posts: 2