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Re: Reputation upgrade - this could be a cool mechanic, but it would be a fair bit of work. It would mean making multiple versions of buildings, etc. And spending rep to sardine-ify buildings is weird.
Re: Trains. Trains are scheduled for the next "major patch" after the upcoming one. This will take a lot of work (have to make a rail system, make bogies stick to rails, bogies to trains, railcars to each other, models, textures, trains and a microbuidling (in the world) macrobuilding (on the map) systems + stations. It has been suggested on discord that I make train stations fast travel
Re: Cars - there is already a "speedy car". You can steal one by taking the "Red Faced Hot Rod" mission
Re: Passive healing. When the game was in dev I had auto-healing by default. Even very small amounts of passive healing removed the strategic utility of bases and healing items.
Yeah I can understand regen being a bad thing to a degree, makes sense at least now that you explain it that way.
Perhaps with the reputation upgrade it could keep the same look of the building, but increase the payout or amount of workers/residents in it? So an apartment could go from 108 to 150 or 216 (as an example).
- NEAR RADIUS things (such as the Grain Silo, Sawmill and the Oil Rig from Nikolai's lotpack) will have their radius displayed once constructed in the next patch.
- Commercial buildings (shops) will have their customer catchment range also displayed in the next patch.