Voxel Turf

Voxel Turf

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Romløk 4 Nov, 2017 @ 3:49pm
NPCs spawn in blocked-off areas
Just had a frusttrating time trying to kill McSurprise and his cronies in a brewery. Trouble was, there were multiple rooms in the brewery that had no way in whatsoever - only those blessed with explosives could get to those areas. Sadly, the timer ran out before I found the last guy.

So it would be nice if NPCs didn't spawn in such areas, and I guess they probably shouldn't count toward worker/resident population either.
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Showing 1-11 of 11 comments
bi204-1 6 Nov, 2017 @ 4:24pm 
Romlok,

You must be talking about my Brewery. I'll think about fixing it with the next update for the Alpine City lotpack. It really only looks like that becouse I was desperate for the lot to have at least thirty workers. Unfortunitally I've already made a ton of other industrial buildings with things like hollow statues such as the Toy Factory, and the cupcake factory. Making too many changes to some of my industrial lots would mean drastically cutting back on the number of workers, and thus reducing the demand for other lots that they create. :steamsad:
SnapperTheTwig  [developer] 6 Nov, 2017 @ 8:47pm 
You could add a door, and maybe throw in a couple of crates in the blocked off areas.
bi204-1 6 Nov, 2017 @ 8:55pm 
SnapperTheTwig,
I think I'm going to have to think about what I'm going to do. Some of my buildings also have large hallow sloping roofs. Most of those are homes however, but that might still be some what of a problem if this is happening.
bi204-1 6 Nov, 2017 @ 8:58pm 
Come to think of it I also don't want to increase the price of the building too much, and that could also be a big problem with the buildings with the hollow roofs.
SnapperTheTwig  [developer] 7 Nov, 2017 @ 2:27am 
When I make roofs I pack them with Gypsum Board blocks
Romløk 7 Nov, 2017 @ 5:57am 
What, no love for high-vaulted ceilings?
bi204-1 7 Nov, 2017 @ 8:43am 
Originally posted by SnapperTheTwig:
When I make roofs I pack them with Gypsum Board blocks
That's goiong to make things way less efficient for me. especially with my mansions.
bi204-1 9 Nov, 2017 @ 6:07pm 
Romlok

Okay, I played around with the Drunk Driver Brewery and added access to the walled off areas. You should get the new version of the lot with the next update of my lot pack. However, when you do, you should go to the local files and verify the integraty of your game, inorder to make sure that you get to the new version to randomly spawn on your maps, instead of the old one. The new version of the lot has a still door that you can open via a switch in the main office. It will provide access to the formally inaccessable areas. Hopefully this should fix your problem. There will also be some creates and stairs in there leading up to the higher levels. I didn't add much, since I didn't want to lower the number of people working at the lot.
Romløk 10 Nov, 2017 @ 7:59am 
Nice work, thanks.
I don't actually have the lotpack installed myself though. My experiences with non-default buildings have generally only been on other peoples' servers! Hopefully the update gets pulled in next time Sneyersul resets the map.
bi204-1 10 Nov, 2017 @ 8:20am 
Originally posted by Romløk:
Nice work, thanks.
I don't actually have the lotpack installed myself though. My experiences with non-default buildings have generally only been on other peoples' servers! Hopefully the update gets pulled in next time Sneyersul resets the map.
It will still be a little while before the update, since I intend to do some more testing and I have to finish one or two more buildings, but hopefully when it has been released the problem will be solved. I'll have to make sure to alert everyone and let them know to verify the integraty of their games to make sure the new building replaces the old one.
bi204-1 14 Nov, 2017 @ 11:05am 
Romlok,

Oh by the way, I updated the Alpine City Lockpack a few days ago, and I think I fixed the isssue with the Brewery. I hope you and other people don't encounter that problem again.
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