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cd to "(steam path)/SteamLibrary/steamapps/common/Voxel Turf" and
rm libstdc++-6*
A copy of that file is provided in the LINUX_
You can in the meantime safely revert to 1.0.12 (savegames are backwards compatible, at least that far)
i'm currently working on VRAM usage for 1.0.15, as that's the thing that's really blown up.
I don't mind simply reverting until a fix is released, but "oldversion" only goes up to 1.0.10. Is that right?
I've also reduced memory usage in 1.0.15 internal build, but it stills needs work/testing.