Voxel Turf

Voxel Turf

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zazmio 12 Apr, 2018 @ 9:07pm
Bugged buildings on "[us east]Let's Build a City!"
On your Let's Build a City! server, there is a bug that prevents new buildings I build from getting population.

When I look at some of the buildings that another player has built, it will say something like "250/0", which means 250 population there but zero demand. This means that when multiple of these building are built, these buildings add lots of population but are not adding demand, which has the effect of overall population on the server outpacing overall demand, which means new buildings built don't get any population.

Interestingly, when I asked the player who built the buildings about it, he (Nikolai-Bukav) says that from his end the buildings appear normal. This makes me think that it must be a bug with the server, or possibly on my end.
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Showing 1-9 of 9 comments
SnapperTheTwig  [developer] 13 Apr, 2018 @ 9:32am 
I saw this tonight when I was playing on the server

Its something to do with template lots. The buildings are defined on the server and on Nikolai's machine because Nikolai uploaded them when he built them (the game does this automatically). What appears to be happening is that the server is not sending the definitions down to the client.
zazmio 13 Apr, 2018 @ 12:57pm 
It might be from a player changing a building in single player then going to the server, causing confusion because there has become two different buildings with the same name and file name...?
Last edited by zazmio; 13 Apr, 2018 @ 12:58pm
Nikolai_Bukav 13 Apr, 2018 @ 7:35pm 
Wait, does that mean I broke it?
zazmio 14 Apr, 2018 @ 2:07am 
Maybe. You now must demolish and rebuild every one of your buildings. Get crackins.
zazmio 15 Apr, 2018 @ 4:34am 
I was in single player for a while creating a custom lot. Then I went to your server and noticed that all the custom lots that I had created and are on this server had become bugged like this... except for the lot I just created.
Nikolai_Bukav 15 Apr, 2018 @ 5:17am 
I know my single player has had issues repopulating lots, or that there will be negative lots because of some lotpack downloads. I remember once I had the Alpine City’s Bluebell Apartment tower reading things like 80/0 and it was producing beaucoup amounts of money. I think that might be a general bug, but I’m not sure. But yeah, I have noticed on the Let’s Build a City The buildings don’t seem to be accepting new “workers” even with high demand and 100 reputation, so it might be a little bug. Industry lots have always seemed to work though!! :D
SnapperTheTwig  [developer] 26 Apr, 2018 @ 1:08am 
I've fixed the disappearing metadata (150/0) internally. What was happening was that whenever a steam update occurred all existing metadata was being erased (lots/templates/all/all.txt was being reset).

This does mean that these broken lots are broken permanently (as their meta-data has been erased), but there should not be any more broken in the future.

As an additional fix if a lot's metadata cannot be found clientside due to a lotpack not being installed the game will now tell you which lotpack to install. And if a building has 150/0 population the client will assume that it actually has 150/150 population when doing calculations regarding supply and demand.
Last edited by SnapperTheTwig; 26 Apr, 2018 @ 1:09am
zazmio 26 Apr, 2018 @ 3:40am 
Thanks for looking into this bug. I was on the server for a bit just now. I didn't see any population changes. Maybe server needs to be rebooted first.

Also, have you ever seen where patches of street become big holes in the ground, holes that you can see sky at the bottom and that you can't move over? It always seems to happen to streets, and not other lots.
SnapperTheTwig  [developer] 26 Apr, 2018 @ 5:36pm 
I have noticed it. I don't know what causes it, but it is a server side issue that goes away when the server is rebooted. The sever is set to reboot every 6 hours
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