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A server that is started not from the client will not load steam workshop mods
My server and client scripts both have the following lines.
scripts/extrashot.lua
extrashot.lua
My mod's structure is everything is just sitting in the scripts folder.
When I check the server status log- I get the below checksum.
# timestamp ; serverid ; players ; maxplayers ; public ; serverName ; gamemode ; serverversion
1506594059 ; 1073096679 ; 0 ; 8 ; false ; "Mazzle Dazzles Turf Server" ; "Turf Zero" ; 1.0.12-uvej
If I start a single player game, there is no issue and the mod works as intended. But if I start from the mulitplayer- host game tab it gives me a checksum mismatch.
Below is an exerpt from my start server file. It appears both are detecting tho mod/workshop item.
6:20:03 28/09/2017 --serverName "PRIVATE" --saveGame "Mazzle_Dazzle_Turf_Zero_2017-9-27_20-12" --publicGame OFF --dedicated OFF --difficulty 1 --maxPlayers 8 --singlePlayer 65881130 --hostPlayer 65881130 --newGame OFF --steam --wsi "E:\\SteamLibrary\\steamapps\\workshop\\content\\404530\\1148674200"
6:20:29 28/09/2017 --serverName "Mazzle Dazzles Turf Server" --saveGame "Mazzle_Dazzle_Turf_Zero_2017-9-27_20-12" --publicGame OFF --dedicated OFF --difficulty 1 --maxPlayers 8 --hostPlayer 65881130 --newGame OFF --steam --wsi "E:\\SteamLibrary\\steamapps\\workshop\\content\\404530\\1148674200"
I just checked the checksum of the client while I'm running this mod and it is lvjv. This is why its having the mismatch, but I don't know why they are evaluating to different ones.
I checked some other mods but I can't find any with Lua scripting to compare but it seems the ones that modify blocks don't have this issue and you bigger city mod doesn't seem to either.
Thanks for the very detailed investigation
Its at \steamapps\workshop\content\404530\1118169499\scripts